item_armor

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Revision as of 19:36, 30 March 2025 by Kokonut (talk | contribs) (Created page with "{{this is a|point entity|game=Pre-Fortress 2|name=item_armor}} An item that restores armor. Unlike Team Fortress 2, will always restore full armor even over 200. {{Important|Placing at least one in a map will disable receiving any armor from '''all''' health kits, so make sure place more to account for this.}} ==Keyvalues== {{KV Targetname}} {{KV Angles}} {{KV TFTeam}} {{KV EnableDisable}} {{KV|Model|choices|Changes the in-game model to something other than the default...")
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item_armor is a point entity available in Pre-Fortress 2 Pre-Fortress 2. An item that restores armor. Unlike Team Fortress 2, will always restore full armor even over 200.

Icon-Important.pngImportant:Placing at least one in a map will disable receiving any armor from all health kits, so make sure place more to account for this.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
TeamNum:
Initial Team (TeamNum) <integer choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD


Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Model ([todo internal name (i)]) <choices>
Changes the in-game model to something other than the default model. Not shown in Hammer.