Talk:3D Skybox
This is helpful but confusing for my situation... I'm trying to create Water as the horizon, but this does not explain how. - Solo
Here's an example of water as a horizon, with an object circling above the water: [1]
This doesn't explain how you get buildings into the skybox, because the models are far to big, and they can't be scaled down, yet I'm positive they're used in skyboxes in smaller forms.
- They have miniature skybox models...this is true for headcrab canisters too -ts2do
Is light_environment necessary in the 3d skybox?
I've tried a skybox just once so far and inadvertently, but perhaps fortuitously, left out the light_environment from the skybox. I didn't realize it until I was well along. The skybox props appear to be lit properly (i.e., consistently) in the map without the extra light_environment. If the light_environment isn't necessary, that's better as the "main" light_environment can then be "tuned" for the final map without one having to remember to adjust the skybox light. —BJ(talk) 18:49, 14 May 2006 (PDT)
3d skybox texture scale when using transform
Its been a while since I had to create a 3d skybox and I know that during the bestatest of the sourcesdk (in januari 2006?) textures didn't scale properly when scaling brushes to the 3dskybox size. I disabled the betaskd back then and did it in the oldsdk but that option is not possible anymore and it looks like textures still don't scale right now or is there a new trick to it? --Bluestrike 05:19, 1 Oct 2006 (PDT)
- Ok enabling texture lock is the new trick. --Bluestrike 15:34, 1 Oct 2006 (PDT)