User talk:Gameplayer
Jump to navigation
Jump to search
FGD base classes vs C/C++ parent classes
In response to the these edits:
FGD base classes have no relation to C/C++ parent classes, nor are they intended to; @BaseClass in an FGD is just a convenient way to have KVs on multiple entities without typing them out every single time.
— SirYodaJedi (talk) 10:57, 28 August 2024 (PDT)