Template:I BaseGrenade

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Revision as of 03:41, 25 August 2024 by Gameplayer (talk | contribs)
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Shadow:

DisableShadow
Turn dynamic shadows off for this entity. Identical to applying  EF_NOSHADOW.
EnableShadow
Turn dynamic shadows on for this entity.
DisableReceivingFlashlight  (in all games since Portal 2)
This object will not receive light or shadows from projected textures.
EnableReceivingFlashlight  (in all games since Portal 2)
This object may receive light or shadows from projected textures.

BaseGrenade:

Detonate
Fire to make the grenade explode.