User:Grande1900/sandbox

From Valve Developer Community
Jump to navigation Jump to search
Scale Track FX (Track_beam_scale) <float>
The amount to scale the track FX size
Icon-Bug.pngBug:Appears non-functional  [todo tested in ?]
Scale Endpoint FX (End_point_scale) <float>
The amount to scale the endpoint FX size.
Icon-Bug.pngBug:Appears non-functional  [todo tested in ?]
Fade Out Endpoint (End_point_fadeout) <float>
Amount of time to fade out the endpoint FX
Icon-Bug.pngBug:Appears non-functional  [todo tested in ?]
Fade In Endpoint (End_point_fadein) <float>
Amount of time to fade in the endpoint FX
Icon-Bug.pngBug:Appears non-functional  [todo tested in ?]
Next Stop Target (target) <targetname>
The next node in the path. This can be another env_portal_path_track, or a regular path_track
Branch Path (altpath) <targetname>
An alternative path_track to be the next node in the path. Useful for making branching paths. Use the ToggleAlternatePath / EnableAlternatePath inputs to make the alternative path active.
New Train Speed (speed) <float>
When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed.
Path radius (radius) <float>
Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node.
Orientation Type (orientationtype) <choices>
The way that the path follower faces as it moves through this path track.
  • 0 : No change
  • 1 : Face direction of motion
  • 2 : Face this path_track's angles