User:Grande1900/sandbox
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- Scale Track FX (Track_beam_scale) <float>
- The amount to scale the track FX size
Bug:Appears non-functional [todo tested in ?]
- Scale Endpoint FX (End_point_scale) <float>
- The amount to scale the endpoint FX size.
Bug:Appears non-functional [todo tested in ?]
- Fade Out Endpoint (End_point_fadeout) <float>
- Amount of time to fade out the endpoint FX
Bug:Appears non-functional [todo tested in ?]
- Fade In Endpoint (End_point_fadein) <float>
- Amount of time to fade in the endpoint FX
Bug:Appears non-functional [todo tested in ?]
- Next Stop Target (target) <targetname>
- The next node in the path. This can be another
env_portal_path_track
, or a regularpath_track
- Branch Path (altpath) <targetname>
- An alternative path_track to be the next node in the path. Useful for making branching paths. Use the
ToggleAlternatePath
/EnableAlternatePath
inputs to make the alternative path active.
- New Train Speed (speed) <float>
- When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed.
- Path radius (radius) <float>
- Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node.
- Orientation Type (orientationtype) <choices>
- The way that the path follower faces as it moves through this path track.
- 0 : No change
- 1 : Face direction of motion
- 2 : Face this path_track's angles