Ambient generic

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Entity Description

Entity Name: ambient_generic

Universal ambient sound. Use it to play and control a single sound.

Keyvalues

<sound> Name of the GameSound entry for the sound to play. Also supports direct .wav filenames.
  • health
<integer> Sound volume, expressed as a range from 0 to 10, where 10 is the loudest.
  • preset
<choices> Dynamic Preset
  • None
  • Huge Machine
  • Big Machine
  • Machine
  • Slow Fade in
  • Fade in
  • Quick Fade in
  • Slow Pulse
  • Pulse
  • Quick pulse
  • Slow Oscillator
  • Oscillator
  • Quick Oscillator
  • Grunge pitch
  • Very low pitch
  • Low pitch
  • High pitch
  • Very high pitch
  • Screaming pitch
  • Oscillate spinup/down
  • Pulse spinup/down
  • Random pitch
  • Random pitch fast
  • Incremental Spinup
  • Alien
  • Bizzare
  • Planet X
  • Haunted
  • volstart
<integer> Start Volume
  • fadein
<integer> Fade in time (0-100)
  • fadeout
<integer> Fade out time (0-100)
  • pitch
<integer> Sound pitch, expressed as a range from 1 to 255, where 100 is the sound's default pitch.
  • pitchstart
<integer> Start pitch, expressed as a range from 1 to 255, where 100 is the sound's default pitch.
  • spinup
<integer> Spin up time (0-100)
  • spindown
<integer> Spin down time (0-100)
  • lfotype
<integer> LFO type 0)off 1)sqr 2)tri 3)rnd
  • lforate
<integer> LFO rate (0-1000)
  • lfomodpitch
<integer> LFO mod pitch (0-100)
  • lfomodvol
<integer> LFO mod vol (0-100)
  • cspinup
<integer> Incremental Spinup Count
  • radius
<string> Maximum distance at which this sound is audible.
  • SourceEntityName
<target_destination> If an entity is specified, sound will come from this named entity instead of the location of ambient_generic.

Flags

  • Play everywhere
  • Start Silent
  • Is NOT Looped

Inputs

  • Pitch <integer>
Sets the sound pitch, expressed as a range from 1 to 255, where 100 is the sound's default pitch.
  • PlaySound
Starts the sound.
  • StopSound
Stops the sound if it is playing.
  • ToggleSound
Toggles the sound between playing and stopping.
  • Volume <integer>
Sets the sound volume, expressed as a range from 0 to 10, where 10 is the loudest.

Outputs

See Also