Timers
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Tier0 Fast Timer
File: src\public\tier0\fasttimer.h
- CFastTimer class
- The functions contained in this class are quick to maximize timer accuracy. The timer can be started and ended with the member functions
Start
andStop
. It should be initialized as a nonpointer object. - CTimeScope class
- This class calls the
Start
andEnd
functions of a CFastTimer specified in the constructor. TheStart
andEnd
functions are called in the constructor and destructor respectively. - CTimeAdder class
- This class manages a member CFastTimer and adds the ending duration to a CCycleCount object specified in the constructor.
- CLimitTimer class
- Use this class to time whether a desired interval of time has passed.
- CAverageCycleCounter class
- This class manages an average time covered.
- CAverageTimeMarker class
- This class is a counter that iterates the CAverageCycleCounter specified in the constructor.
- PROFILE_SCOPE(name)
- This is a simple tool to support timing a block of code, and reporting the results on program exit.
File: src\game_shared\util_shared.h
- IntervalTimer class
- This is a simple class for tracking intervals of game time. Upon creation, the timer is invalidated. To measure time intervals, start the timer via the
Start
function. - CountdownTimer class
- This is a simple class for counting down a short interval of time. Upon creation, the timer is invalidated. Invalidated countdown timers are considered to have elapsed.
Client TimedEvent class
File: src\cl_dll\timedevent.h
This class triggers events at a specified rate. What it does is help manage a specific event over time.
Usage:
- Embed a nonpointer TimedEvent object into a class.
- On creation, call the object's Init function specifying the rate.
- In the
Update
function of a clientside entity class, use the following loop:
float tempDelta = fTimeDelta; while( m_ParticleSpawn.NextEvent( tempDelta ) )
Undocumented classes
Todo: complete
- CTimedEventMgr
- CTimedEventQueue