Talk:Func breakable surf
Theoretically, tile/tilebreak001c
is also appropriate, with surfacetype set to "Tile". But it just complains about not being able to find the model, and doesn't break correctly.
Also, does anyone know whether there are other breakable textures? I only checked HL2 single-player, and only by searching for "break" in the Texture Browser.
—Maven (talk) 20:33, 22 Sep 2005 (PDT)
are you trying to say the break for tiles is broken? sry ...couldnt resist—Ts2do 20:38, 22 Sep 2005 (PDT)
!!Needs choices to be added in—Ts2do 06:26, 23 Sep 2005 (PDT)
was a note for my latest edit—Ts2do 13:50, 23 Sep 2005 (PDT)
Here's what
Glass/glasswindowbreak070a.vmt
looks like:"LightmappedGeneric" { "$basetexture" "Glass/glasswindowbreak070a" "$envmap" "env_cubemap" "$surfaceprop" "glass" "%keywords" "c17industrial" "$envmapmask" "glass/glasswindowbreak070a_mask" "$translucent" 1 "$multipass" 1 "$nocull" 1 "$crackmaterial" "glass/glasswindowbreak070b" "LightmappedGeneric_dx6" { // This takes into account the alpha channel of the basetexture // which we can't modulate against under dx7 since envmap // happens in a separate pass "$envmaptint" "[0.5 0.5 0.5]" } }
Here's what
tile/tilebreak001c.vmt
looks like:"LightmappedGeneric" { // Original shader: BaseTimesLightmap "$basetexture" "Tile/tilebreak001c" "$surfaceprop" "tile" "%keywords" "c17downtown" }
There's obviously something missing—Ts2do 13:54, 23 Sep 2005 (PDT)