Func ragdoll fader

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Revision as of 07:37, 6 November 2022 by Nescius (talk | contribs) (-added class hierarchy)
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C++ Class hierarchy
CFuncRagdollFader
CBaseEntity

Template:L4d series brush It is a brush entity that will fade out any ragdolls that touch it. In other words, this entity can be used to immediately fade out server and client ragdolls. This is useful when it is necessary clear part of the map for an event, like a complex moving object.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

See Also