Creating simple pickup
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What: I will explain how you can add a simple pickup like you have in the singleplayer Version: Orange Box SDK.
Update: 2015-8-15
First open "hl2mp_player.cpp" and search for "CHL2MP_Player::PickupObject".
replace the function:
void CHL2MP_Player::PickupObject( CBaseEntity *pObject, bool bLimitMassAndSize )
{
}
Note: For some reason this system has a bug and is the object that pulling the gun is fired so to fix this problem replaces the code above with this
void CHL2MP_Player::PickupObject( CBaseEntity *pObject, bool bLimitMassAndSize )
{
// can't pick up what you're standing on
if ( GetGroundEntity() == pObject )
return;
BaseClass::PickupObject(pObject,bLimitMassAndSize);
// Can't be picked up if NPCs are on me
if ( pObject->HasNPCsOnIt() )
return;
HideViewModels();
ClearActiveWeapon();
Weapon_Switch( Weapon_OwnsThisType( "nameofyourweaponentitygotohere" ) );
PlayerPickupObject( this, pObject );
}
Tanks For SecobMod Team For The Update Code