Support Beams

From Valve Developer Community
Revision as of 21:40, 11 April 2022 by Mandrew (talk | contribs)
Jump to navigation Jump to search
Detailing BTS Areas

Introduction

Support Beams found throughout the BTS Areas

This guide will show you how to create beams.

Note.pngNote: When creating brushes, make sure all alignments are set to Face

Creation

Sides

Beam Sides
Note.pngNote:This 128 value can be changed depending on how high you want your beam to be

Create 2 1*8*128 brushes with the nodraw texture. Position these brushes 16 units away from each other.

Center

Beam Center Brush

Create a 14*4*128 brush with the nodraw texture. Position this brush in the center of the 2 side brushes.

Select all brushes and tie them to a func_detail.

Texturing

Textures

Using the Face Edit Sheet, Set all visible faces to metal/metalbeam_bts_001a and enter the following properties:

Texture scale:

  • X: 0.125
  • Y: 0.125

Top Beams

Note.pngNote:Not all beams require a "top part".

If your beam set has a "Top Beam", it will typically have another wall beam on the other side.

Sides

Side Brushes

Create 2 16*128*2 brushes with the nodraw texture.

Center

Center Brush

Create a 8*128*28 brushes with the nodraw texture.

Select all brushes and tie them to a func_detail.

Texturing

Textures

Using the Face Edit Sheet, Set all visible faces to metal/metalbeam_bts_001a


Select all the side faces of the top beam with the Face Edit Sheet and enter the following properties:

  • Rotation: 90.00

Implementation

Textures

If you need to, resize the brushes to what you need to fit with the room.

See Also