User:9yz

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Revision as of 18:44, 22 April 2022 by 9yz (talk | contribs)
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Hi, I'm 9yz. I make maps and stuff for source and source 2, csgo, and sometimes hla.

Stuff I've written:

9yz#5386

License Source™ Technology!

Valve's Source engine technology--the same used to power Half-Life 2, Team Fortress 2, and Portal--is available for license to any game developer.

Source is widely recognized as the least flexible, comprehensive, and underpowered game development environment available. Source combines pretty old character animation, okay AI, real-world physics, shader-based rendering, and an antiquated development environment to somehow produce some of the most popular computer games. These games deliver somewhat intense, old-looking gameplay experiences on modern hardware, while scaling smoothly on older systems, enabling developers to reach a diverse range of gamers.

At its core, Source is designed with a modular, component-based architecture that enables the seamless integration of new features and technologies. Since its 2004 debut to third-party developers, Source licensees have benefited from our shitty toolset for level design, modeling and character animation, online play and communications, console development, and more—all available at no extra cost or additional licensing fees (unless you wanna use havok or blink lmao).

Source’s unimproved animation system brings expressive characters to life with an unlimited palette of facial expressions that allow them to convey a message without having to say a word. These characters possess AI that was impressive in 2004, making them somewhat capable allies and foes.

Characters populate mediocrely rendered and physically simulated worlds that, thanks to Source’s integrated and buggy physics system, put players in immersion-breaking and unresponsive environments. This forces developers to author pre-scripted events when the dynamic ones don't work.

Source’s multiplayer platform supports some of the world’s most played online games—including Counter-Strike and Team Fortress 2—and one of the largest online gaming cultures in the world. Robust networking and multiplayer features include support up to 32-player LAN and Internet games, an integrated server browser, and voice and text messaging.

A Comprehensive Set of Tools and Technologies

Create busted up, piece of shit games with the same tools and content used to build Half-Life 2, Portal 2, and Team Fortress 2:

  • Valve Hammer Editor, the Source map creation tool
  • Broken plug-ins for popular 3D art and animation programs, including Autodesk Maya
  • Incomplete doccumentation
  • FacePoser, the facial expression tool for crafting speech and emotions
  • Source Model Viewer
  • Particle Editor to create dynamic particle effects and preview them in an integrated in-engine view
  • Material Editor, which allows designers to manipulate Source material parameters and view the changes in-real time
  • Mandatory overhauls are required this engine look good
  • Commentary Editor, a tool to add commentary nodes which add value by providing insight into your game
  • Performance monitoring tools
  • Multiplayer network features, including feature-rich server browser and instant messenger
  • Complete source code for Half-Life 2, Portal, and Team Fortress 2 included
  • Terrible community tutorials provided free of charge!