Trigger brush
		
		
		
		Jump to navigation
		Jump to search
		

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Template:Base brush Deprecated entity during the development of Half Life 2 Beta, it's sole difference compared to other entities is that a OnUse output exists.
 Note:The brush is fully solid unlike other trigger entities.
Note:The brush is fully solid unlike other trigger entities. Note:Use func_button instead, it behaves like trigger_brush but is more likely to work on any version of source.
Note:Use func_button instead, it behaves like trigger_brush but is more likely to work on any version of source. Note:The player events (such as
Note:The player events (such as game_playerdie) are useable by all entities and not just by this entity, despite common misconception. The list of those is now available on the Targetname page.FGD Code
@SolidClass base(Targetname, Parentname, Global, EnableDisable) = trigger_brush [ input Use(void) : "Fires the OnUse output." output OnUse(void) : "Fired when the Use input is given." ]
Keyvalues
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with theEnableinput).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnUse
- Fired when the Useinput is given.

