User:Hipshot
HIPSHOT | |
http://www.zfight.com/wiki/images/calvin-hobbes-boinc.gif | |
Name: | Jochum Skoglund |
Location: | Stockholm, Sweden |
Consider myself: | Level Designer, Texture Artist, Gamer. |
Since: | mid-Quake. |
Creation and development | |
Maps: | A lot; numerous Quake3 themes and demo maps, only 4 real playable maps though. |
Engine/ Game/ Mod: | Prefere working with Quake engine-alike games. Working with the Source Engine now and Counter-Strike - Source |
Misc: | Decent at drawing, skilled with photoshop, good at making textures and environment maps for games. |
Other | |
Misc: | I keep a homepage at zFIGHT.com I can also be found in the mapping forums at HL2World. |
Experienced mapper, that worked most with Quake III Arena. First relased map was a map called Prayers Nest, which featured a goth-alike scene upon a mountain, later that map was remade into Prayers Nest II - Pray Again with a heavy face lift and better gameplay. Also made a pretty well-known (in the Q3 mapping community at least) map called The Velvet Yard, which sports some fine realistic details and one insane detail level made within the Quake III Engine. That map looked so good for beeing in the Quake III Engine, and probably was pretty unique also, so it was featured in an article about game architecture in the Architecture Magazine of New York late last year (2004) together with some other fine maps.
Before this, I made some Half-Life, the Specialist and CS16 creations, where only one map was released to the public. Started mapping for the Source Engine this spring, and released a Counter-Strike - Source map called Velvet East XII which got pretty good reviews from the community.
I also do alot of my own textures (and skies), mostly from photographs that I've taken around here in Stockholm.
As for now, I'm working on a new Q3A map, my last map for Q3A (most likely) also a new CSS map, meanwile I'm working with a canadian developer to make a game that we hope to get retail someday. I'm a frequent editor at the swedish game-wiki hosted by FragZone.
ps. Came up with the name (playing to much Zelda probably) and started with Dogg, the first spawn of the mod Master Sword for Half-Life, the mod with a completely new staff (except Dogg) and goal still lives today and can be found here.
Current projects. | |||||
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Complete maps. | |||||
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Misc maps. | |||||
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Texturing. | |||||
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