Dark Messiah - Game and SDK bugs
This page tries to collect all of the bugs/issues and provide a fix for them if any are available at the current time, for both the games and the SDK itself. If any has further bugs or problems not on the list, please add them with a short guide for how to fix them too if possible.
SDK
In the 3D viewport ‘3D Textured Shaded' looks the same as ‘3D Textured
There is no current solution to this. As a workaround, you could create the brushes of your map in a different Hammer editor. Any Source Engine game that ships with the Hammer editor will work for this. You can then later add models and entities in the Dark Messiah editor.
Some textures appear white in the editor.
Open the affected textures' .vmt files and remove or comment out the "$envmap" and "$normalmapalphaenvmapmask" parameters.
Some NPCs look like a different NPC type: E.g. a Goblin has the appearance of a dragon.
This happens when you copy and paste an NPC entity or when you duplicate a NPC entity and change the entity type. Make sure that you correct the model after duplicating an existing NPC.
The following models crash hammer: 'props\doll\cr_wickerdoll.mdl' and 'props\doll\cr_wickerdoll_stoned.mdl'
There is currently no fix available for this.