func_breakable
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Todo: The deprecated template
{{Base brush}}
, {{Brush ent}}
or {{Tf2 brush}}
(and similar) was used. Use {{Entity}}
instead. func_breakable is a brush entity available in all GoldSrc engine games.
Entity description
The func_breakable is a brush based entity that will break upon taking a specified amount of damage. It can also be set to never break by setting the "Strength" keyvalue to 0.
Keyvalues
- Name ([todo internal name (i)]) <string>
- Name - If a name is given to this entity, it can be activated by another trigger. If you activate the func_breakable, it will break.
- Global entity name ([todo internal name (i)]) <string>
- If this entity is used between multiple levels, all entitys with this global entity name will have the same stats and properties.
- Strength ([todo internal name (i)])
- How much damage to take before breaking. Will never break if set to 0.
- Material Type ([todo internal name (i)]) <choices>
-
- 0 : Glass
- 1 : Wood
- 2 : Metal
- 3 : Flesh
- 4 : Cinder Block
- 5 : Ceiling Tile
- 6 : Computer
- 7 : Unbreakable Glass
- 8 : Rocks
- Gibs Direction ([todo internal name (i)]) <choices>
-
- 0 : Random
- 1 : Relative to attack
- Delay before fire ([todo internal name (i)])
- Spawn on break ([todo internal name (i)]) <choices>
- Item to spawn when broken.
- {{{1}}} ([todo internal name (i)])
- Render Mode ([todo internal name (i)]) <choices>
-
- 0 : Normal
- 1 : Color
- 2 : Texture¨
- 3 : Glow
- 4 : Solid
- 5 : Additive
- FX Amount (0 - 255) ([todo internal name (i)]) <integer>
- The FX amount is used by the selected Render Mode.
- FX Color (R G B) ([todo internal name (i)]) <color255>
- The FX color is used by the selected Render Mode.
- Minimum light level ([todo internal name (i)])
Flags
- 1 - Only Trigger
- 2 - Touch
- 4 - Pressure
- 256 - Instant Crowbar