Talk:SourceShaderEditor/Installation

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Revision as of 06:06, 22 January 2016 by TombRaider (talk | contribs) (→‎Error when debugging: new section)
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Incompatible with Source SDK Base 2013 (19th September 2015)

Renaming "game_shader_generic_eshader_2013.dll" to "game_shader_dx6.dll" should fix this.

The shaders that's included with this seems to be incompatible with the latest SDK. Can anyone confirm this?

Specifically I'm talking about

  • colorpicker_blend_ps20.vcs
  • colorpicker_blend_vs20.vcs
  • fallback_ps20.vcs
  • fallback_vs20.vcs
  • fbquad_ps20.vcs
  • fbquad_vs20.vcs
  • node_ps20.vcs
  • node_vs20.vcs
  • prev_ps20.vcs
  • prev_vs20.vcs
  • psin_ps20.vcs
  • psin_ps30.vcs
  • psin_vs20.vcs
  • skymask_ps20.vcs
  • skymask_vs20.vcs

Error when debugging

I did everything in the tutorial but when i start debugging it says " could not load library client. Try restarting. If that doesn't work verify the cache".But if i remove -shaderedit from Command Arguments i can now debug. How can i solve this issue?