$forcecheap

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Revision as of 06:09, 1 July 2015 by Chrazini (talk | contribs) (Created page with "This shader will make water cheap regardless of the water_lod_control entity's or user's settings. This will disable real-time reflection and instead use $envmap. Refracti...")
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This shader will make water cheap regardless of the water_lod_control entity's or user's settings. This will disable real-time reflection and instead use $envmap. Refraction is assumed to be opaquely the water fog color.

See $forceenpensive for the opposite effect.