User:ArthurAutomaton/sandbox
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Sandbox
Some notes to myself about modding DotA 2.
Creating a unit that's controllable by a specific player
This code creates a mud golem at (0, 0, 0) on the Radiant team and makes it controllable by player 0:
unit_team = DOTA_TEAM_GOODGUYS unit_name = "npc_dota_neutral_mud_golem" player = PlayerResource:GetPlayer(0) point = Vector(0, 0, 0) unit = CreateUnitByName(unit_name, point, true, nil, nil, unit_team) unit:SetControllableByPlayer(player:GetPlayerID(), true)
Relevant links:
CDOTA_BaseNPC_Hero.SetGold
void SetGold(int amount, bool addToCurrentGold)
Sets the gold amount for the player owning this hero
Parameters
Type | Name | Description |
---|---|---|
int | amount | An amount of gold |
bool | addToCurrentGold | If true, amount will be added to the player's current gold; if false, the player's current gold will be set to amount .
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