Monster scientist dead (GoldSrc)
		
		
		
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 monster_scientist_dead is a point entity available in Half-Life.
Entity description
Exactly the same as monster_scientist, however forced into a "dead" position and lacks AI. These are placed throughout maps purely for environmental reasons.
Keyvalues
- Target ([todo internal name (i)]) <targetname>
 - The path_track to travel to in a series of different points.
 
- Body ([todo internal name (i)]) <choices>
 - Only difference is appearance. Some alter the pitch of the sentences they speak.
 
Value Description -1Random 0Glasses 1Einstein 2Luther 3Slick 
- Position ([todo internal name (i)]) <choices>
 - The manner of what position this entity was in when killed.
 
Value Description 0On back 1On stomach 2Sitting 3Hanging 4Table 1 5Table 2 6Table 3 
Flags
- 1 : Wait Till Seen
 - 2 : Gag (No IDLE sounds until angry)
 - 4 : MonsterClip
 - 8 : No wreckage
 - 16 : Prisoner
 - 64 : Start inactive
 - 128 : Wait for script
 - 256 : Pre-disaster (Only for use with monster_scientist -- has no effect on aliens).
 - 512 : Fade corpse
 - 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).