Monster scientist dead (GoldSrc)

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Half-Life monster_scientist_dead is a point entity available in Half-Life.

Entity description

Exactly the same as monster_scientist, however forced into a "dead" position and lacks AI. These are placed throughout maps purely for environmental reasons.

Keyvalues

Name ([todo internal name (i)]) <string>
The name of tne entity.
Target ([todo internal name (i)]) <targetname>
The path_track to travel to in a series of different points.
Body ([todo internal name (i)]) <choices>
Only difference is appearance. Some alter the pitch of the sentences they speak.
Value Description
-1 Random
0 Glasses
1 Einstein
2 Luther
3 Slick


Position ([todo internal name (i)]) <choices>
The manner of what position this entity was in when killed.
Value Description
0 On back
1 On stomach
2 Sitting
3 Hanging
4 Table 1
5 Table 2
6 Table 3

Flags

  • 1 : Wait Till Seen
  • 2 : Gag (No IDLE sounds until angry)
  • 4 : MonsterClip
  • 8 : No wreckage
  • 16 : Prisoner
  • 64 : Start inactive
  • 128 : Wait for script
  • 256 : Pre-disaster (Only for use with monster_scientist -- has no effect on aliens).
  • 512 : Fade corpse
  • 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).