Monster scientist dead (GoldSrc)
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monster_scientist_dead is a point entity available in Half-Life.
Entity description
Exactly the same as monster_scientist, however forced into a "dead" position and lacks AI. These are placed throughout maps purely for environmental reasons.
Keyvalues
- Target ([todo internal name (i)]) <targetname>
- The path_track to travel to in a series of different points.
- Body ([todo internal name (i)]) <choices>
- Only difference is appearance. Some alter the pitch of the sentences they speak.
Value Description -1
Random 0
Glasses 1
Einstein 2
Luther 3
Slick
- Position ([todo internal name (i)]) <choices>
- The manner of what position this entity was in when killed.
Value Description 0
On back 1
On stomach 2
Sitting 3
Hanging 4
Table 1 5
Table 2 6
Table 3
Flags
- 1 : Wait Till Seen
- 2 : Gag (No IDLE sounds until angry)
- 4 : MonsterClip
- 8 : No wreckage
- 16 : Prisoner
- 64 : Start inactive
- 128 : Wait for script
- 256 : Pre-disaster (Only for use with monster_scientist -- has no effect on aliens).
- 512 : Fade corpse
- 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).