Water lod control
Jump to navigation
Jump to search
Template:Base point It is used to control the LOD behavior of any water in the map. If your map has water, this entity is required.
Keyvalues
- Start Transition to Cheap Water ([todo internal name (i)]) <float>
- This is the distance from the camera that water will start transitioning to cheap water, in inches.
- End Transition to Cheap Water ([todo internal name (i)]) <float>
- This is the distance from the camera that water will finish transitioning to cheap water, in inches.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- SetCheapWaterStartDistance <float >
- Set the distance that water starts transitioning to cheap water.
- SetCheapWaterEndDistance <float >
- Set the distance that water finishes transitioning to cheap water.