Talk:L4D2 Custom Sound and Music Tutorial

From Valve Developer Community
Revision as of 17:04, 14 June 2010 by Rhesusmonkeyboy (talk | contribs) (moved Talk:L4D 2 Custom Sound and Music Tutorial to Talk:L4D2 Custom Sound and Music Tutorial: Most of Left 4 Dead 2 entries are abbreviated as "L4D2" and not "L4D 2" which has a space. Consistency and ease of searching via the understood matt)
Jump to navigation Jump to search

Hello. If you guys find anything inaccurate in this article, feel free to change it if you are hesitating. I would recommend thorough testing before making a decision to make a change. Of course, I think.. I did.. enough.. testing of my own... Wish this article good luck and I hope it helps! --ThaiGrocer 06:39, 18 February 2010 (UTC)

I was fortunate enough (and really happy) to get an answer from Valve regarding the current situation of custom sounds on add-ons. Here's some info. Per-map sound caches are not possible in L4D2, just a unified _master.cache. I'm sure a lot of you suspected or assumed that already. The fuzzy part of this topic was packing _master.cache into add-ons. It's been recommended that level designers do not do that. Happy mapping, guys! --ThaiGrocer 19:11, 22 February 2010 (UTC)