func_changeclass
		
		
		
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Entity Description
Designates an instant class change room for a team.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- TeamNum:
- Initial Team (TeamNum) <integer choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls  
- 2: RED  
- 3: BLU/Robots  
- 5: Halloween Bosses (only in  ) !FGD ) !FGD
 
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with theEnableinput).
Flags
This entity doesn't have any flags.
Inputs
- Template:I tfteam
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Toggle
- Toggle the enabled/disabled status of this entity.