Portal 2 custom models

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Revision as of 20:01, 14 October 2011 by Jamesbrown (talk | contribs) (→‎About)
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About

I noticed that my SMD exporter exports in an much different way that studiomdl in the portal 2 folder doesn't reconize it. This is an reference guide to make it so that the studiomdl reconizes it. (this deals with props I have yet to see the difference in NPC .qc in portal 2 and the .qc for other games, wanna find out use Gibbeds VPK Extractor on the portal 2 .vpk files found in Steam\steamapps\common\portal 2\portal2 folder)

Refernce code

This is the .smd that the studiomdl in the portal 2 folder reconizes


version 1 nodes

 0 "static_prop" -1

end skeleton time 0

 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000

end triangles combine_panel001.bmp 0 58.059105 -108.627701 38.488201 0.072002 0.023401 0.997130 0.289500 -0.998100 0 52.870804 -94.276199 38.526199 0.072002 0.023401 0.997130 0.316600 -0.998100 0 45.461502 -78.973999 38.702400 0.072002 0.023401 0.997130 0.355300 -0.998100 combine_panel001.bmp 0 73.021011 -99.157303 38.303902 -0.270688 -0.028099 0.962257 0.211300 -0.998100 0 74.424805 -114.241302 38.257702 -0.269592 0.002400 0.962972 0.203900 -0.998100 0 75.247810 -114.277496 38.488201 -0.275013 0.013601 0.961344 0.199600 -0.998100 combine_panel001.bmp ... end


No nodes other then 0 "static_prop" -1 and (for props)


skeleton time 0

 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000

end Also 0 in the first column NEVER CHANGES

Here is the .qc file with also some key notes

$cd "..." $modelname "Combine_Room\combine_wire001.mdl" $model "Body" "combine_wire001_reference.smd" $lod 10

{
 replacemodel "combine_wire001_reference" "lod1_combine_wire001_reference"

} $lod 15

{
 replacemodel "combine_wire001_reference" "lod2_combine_wire001_reference"

} $lod 20

{
 replacemodel "combine_wire001_reference" "lod3_combine_wire001_reference"

} $lod 25

{
 replacemodel "combine_wire001_reference" "lod4_combine_wire001_reference"

} $cdmaterials "models\combine_room/" $hboxset "default" $hbox 0 "static_prop" -77.137 -173.657 -40.269 77.137 173.657 40.269 // Model uses material "combine_panel001.vmt" $surfaceprop "metal" $illumposition 0.000 0.000 0.000 $sequence idle "idle" fps 30.00 $collisionmodel "phymodel.smd" {

$concave $mass 30.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 }


$lod and $hbox and $collisionmodel are unnessary so here is the bare bones just to get your model into hammer


$cd "..." $modelname "Combine_Room\combine_wire001.mdl" $model "Body" "combine_wire001_reference.smd" $cdmaterials "models\combine_room/" $hboxset "default" $surfaceprop "metal" $illumposition 0.000 0.000 0.000 $sequence idle "idle" fps 30.00


finally to get the model into hammer you need an .smd called idle.smd and this is it


version 1 nodes

 0 "static_prop" -1

end skeleton time 0

 0 0.000000 0.000000 0.000000 0.000000 -0.000000 0.000000

time 1

 0 0.000000 0.000000 0.000000 0.000000 -0.000000 0.000000

end


Hopefully this allows for more custom props in portal 2 mods please this is subject to frequent update so keep an eye out for changes

end note

don't butcher this like you did with portal 2 custom textures you know who you are and if you treated all new knowleage like what you did with portal 2 custom textures this wiki will no longer be a tool to mod creators