MDLCACHE_CRITICAL_SECTION()

From Valve Developer Community
Revision as of 17:18, 31 January 2010 by TomEdwards (talk | contribs) (displaytitle)
Jump to navigation Jump to search
Confirm:All subsequent models loaded in the current scope will be "cache locked": they won't be flushed if Source starts running out of memory.
Tip.pngTip:Call mdlcache->EndLock() to end the lock manually.

See also