Hl2 Dimensions

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Max dimension of objects the player can walk on, without having to jump :

Standing or crouching : 18 units

Height at wich the player can jump :

Crouched : 21 units Walking : 56 units Crouched Jumping While sprinting : 56 units

Distances at wich the player can jump

Without running : 84 units Without running, crouched : 40 units Crouching : 62 unités Running : 176 units Crouched Jump while running : 225 units Crouched Jump while sprinting : 272 units

Vents dimension :

Height for the player to pass under : Crouched : 37 units Standing : 73 units

Largeur : 33 units Fall Damages

Height of the fall = Health Points lost 000 - 240 = 100 241 - 249 = 98 250 - 257 = 96 258 - 265 = 94 266 - 274 = 91 275 - 282 = 89 283 - 292 = 87 293 - 301 = 85 302 - 309 = 82 310 - 318 = 80 319 - 327 = 78 328 - 337 = 76 338 - 347 = 73 348 - 357 = 71 358 - 366 = 69 367 - 376 = 66 377 - 387 = 64 388 - 396 = 62 397 - 408 = 60 409 - 417 = 57 418 - 428 = 55 429 - 439 = 53 440 - 450 = 51 451 - 461 = 48 462 - 472 = 46 473 - 483 = 44 484 - 495 = 41 496 - 507 = 39 519 - 529 = 35 530 - 542 = 32 543 - 554 = 30 555 - 567 = 28 568 - 579 = 25 580 - 592 = 23 593 - 604 = 21 605 - 617 = 19 618 - 630 = 16 631 - 643 = 14 644 - 656 = 12 657 - 670 = 10 671 - 683 = 7 684 - 697 = 5 698 - 711 = 3 712 - 725 = 1 726 or + = Death

Speed of the player

Walking : 150 unités par seconde Running : 190 unités par seconde Sprinting : 320 u/sec Crouching : 63.33 u/sec Sprinting while Swimming ontop of water : 256 u/sec Swimming : 152 u/sec


100m = 3727 unités Distance underwater without loosing health : 2523 units Distance underwater before diying : 3848 units Distance underwhater with flashlight before aux power runs out : 2170 Distance while sprinting before aux power runs out: 2620 units Distance while sprinting with flashlight before aux power runs out : 2245 units Time of sprint before aux power runs out : 8 secs Time of Sprint + flashlight before aux power runs out  : 6 secs Time the flashlight can be on before the Aux power runs out : 43 secs Time for the suit to reload : 8 secs