Template:KV Light
		
		
		
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Light:
- Brightness <color255 + int>
- The RGB color and brightness of the light. Colors must be between 0 and 255; brightness can be anything.
- BrightnessHDR <color255 + int>
- Brightness override used in HDR mode. Default is -1 -1 -1 1, which means no change. Warning:The fourth digit must be positive. Otherwise all light will be sucked out of your map! Warning:The fourth digit must be positive. Otherwise all light will be sucked out of your map!
- BrightnessScaleHDR <float>
- A simple intensity multiplier used when compiling HDR lighting.
- Appearance <choices>
- Various Custom Appearance (see below) presets. Applies only to lights with a targetname.
- Custom Appearance <string>
- A string of characters, like a sequence of piano keys, that define a pattern of brightness. a is dark and z is full intensity. Applies only to lights with a targetname.
- Constant <float>
- Linear <float>
- Quadratic <float>
- These three values determine how the intensity of the emitted light falls off over distance. See Constant-Linear-Quadratic Falloff.
- 50 percent falloff distance <string>
- 0 percent falloff distance <string>
- Distances at which brightness should have fallen to 50% and (1/256)% respectively. Overrides Linear/Constant/Quadratic parameters if non-zero.
- Hard falloff <bool>
- Causes lights to fall to exactly zero beyond the 0% distance. May cause unrealistic lighting if not used carefully.
- Appearances
- Literal Value - Description - Sequence [Todo] - 0 - Normal - 10 - Flourescent flicker - 2 - Slow, strong pulse - 11 - Slow pulse, noblack - 5 - Gentle pulse - 1 - Flicker A - 6 - Flicker B - 3 - Candle A - 7 - Candle B - 8 - Candle C - 4 - Fast strobe - 9 - Slow strobe