User:Mattshu/sandbox
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Note:This tutorial is currently using an alternate method to create Portal 2 maps. Some entities must be manually written in Hammer. This will most likely need updated once the official SDK is released.
Note:These were the default values as found in Portal 2's official map sp_a2_column_blocker. The only value you need to worry about changing is angles.
Todo: Add pictures
This tutorial will walk you through the basics of adding a laser beam with nodes and a receiver to your Portal 2 map.

Creating the beam
First you'll need to create the base for the laser. If you're attaching the laser to the wall, you'll need a 64 x 64 x 32 space in the wall.
Then create a new entity named env_portal_laser and create the following keyvalues:
Key Value StartState 0 angles 0 90 0 skin 0 AutoAimEnabled 1 model models/props/laser_emitter_center.mdl drawinfastreflection 0 LethalDamage 0

Using Hammer's handles (the X marks you see that shows the center of a brush), line up the new entity inside your hole. Make sure the laser is pointing in the direction you'd like it to.