Talk:Zork Chronicles

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Revision as of 15:17, 5 November 2005 by Maven (talk | contribs)
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I'm very curious about how you're going to recreate a text adventure as an FPS. —Maven (talk) 13:22, 5 Nov 2005 (PST)

That's what my team first said when I sprung the idea on them. The initial idea came to me when I saw the old Planet Half-Life article about a Zork mod that never reached completion (Half-Zork Article). However, I didn't like the idea of all the Half-Life references, and wanted to stay true to the original game. --Bwmathis 13:32, 5 Nov 2005 (PST)
Ah. I'm not surprised that it never reached completion, since that's a joke article. But is the on-screen command-line interface your plan? Or is this, too, a joke? —Maven (talk) 14:17, 5 Nov 2005 (PST)

I would like to use this talk page to get feedback from old school Zork players. What concerns do you have about the translation of text-based gaemplay into first-person (or even third-) gameplay. I grew up on Zork, and would like this to introduce a new generation to these classics. --Bwmathis 13:34, 5 Nov 2005 (PST)

Well, how are you approaching it? Are you making some sort of hybrid command-driven Myst? Or are you making a pure FPS/3PS set in the Zork universe? Truthfully, I hope you've got some sort of innovative gameplay in mind, because I can't imagine how you're going to pull this off. To me, the text adventure was an inseparable part of Zork. But perhaps I'm not your target audience, then. <grin> —Maven (talk) 13:54, 5 Nov 2005 (PST)