Sound In Code

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Revision as of 18:07, 21 January 2011 by Thelonesoldier (talk | contribs)
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Emit sound from entity

Use EmitSound to emit a sound from a base entity:

EmitSound( "soundscript.file" );

See the CSoundEmitterSystem class in SoundEmitterSystem.cpp for overloads and implementation details.

Play sounds anywhere

To play a sound on the client, use the following code:

enginesound->EmitAmbientSound( "link/to/soundfile", 1.0f );

You may need to include #include "engine/ienginesound.h" in order to get access to the interface.