Asw pickup ammo bag
		
		
		
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Template:As point It is used to spawn a box of ammo.
Keyvalues
- Name 
<string> - The name that other entities refer to this entity by.
 - Entity Script 
<string> - Name(s) of script files that are executed after all entities have spawned.
 - Script think function 
<string> - Name of a function in this entity's script scope which will be called automatically.
 - Disable Shadows 
<bool> - Enable/disable shadows.
 - Start Fade Dist/Pixels 
<int> - Distance at which the prop starts to fade (<0 = use fademaxdist). If 'Screen Space Fade' is selected, this represents the number of pixels wide covered by the prop when it starts to fade.
 - End Fade Dist/Pixels 
<int> - Maximum distance at which the prop is visible (0 = don't fade out). If 'Screen Space Fade' is selected, this represents the *minimum* number of pixels wide covered by the prop when it fades.
 - Fade Scale 
<[Todo]: Is type of parameter int or float?> - If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades.
 - Stay in air on startup 
<bool> - If set, this pickup won't fall to the ground when the map starts.
 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
Flags
- Start Constrained. [Todo]: Find out how this constrains the entity.
 
Inputs
CallScriptFunction <string>- Calls the function named as parameter from the script specified under Keyvalue Entity Script.
 EnableShadow- Enables shadow.
 DisableShadow- Disables shadow.
 RunScriptCode- Runs script code. [Todo]: Parameters?
 RunScriptFile- Runs script file. [Todo]: Parameters?
 
Outputs
OnCacheInteraction- [Todo]: When is this Output fired?
 OnPlayerTouch- Fired when the player touches this entity.
 OnUser1toOnUser4- Fired in response to the FireUser inputs; see User Inputs and Outputs.