Talk:List of L4D2 Particles

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Revision as of 12:10, 1 August 2010 by Sreaper (talk | contribs)
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Will the official particles appear in the particle browser in the future?




Full particle listing for L4D2 Feel free to add an "*" before each particle name if you'd like.



//BLOOD_FX.PCF

  • blood_atomized
  • blood_atomized_b
  • blood_atomized_b_sub
  • blood_atomized_c
  • blood_atomized_d
  • blood_atomized_fallback
  • blood_atomized_fallback_2
  • blood_atomized_fallback_3
  • blood_bleedout
  • blood_bleedout_2
  • blood_bleedout_3
  • blood_bleedout_trails_a
  • blood_bleedout_trails_b
  • blood_bleedout_trails_c
  • blood_bleedout_trails_d
  • blood_bleedout_trails_e
  • blood_bleedout_trails_f
  • blood_bleedout_trails_g
  • blood_bleedout_trails_h
  • blood_chainsaw_constant_b
  • blood_chainsaw_constant_fp
  • blood_chainsaw_constant_fp_b
  • blood_chainsaw_constant_fp_c
  • blood_chainsaw_constant_fp_d
  • blood_chainsaw_constant_tp
  • blood_drops_c
  • blood_gib_1
  • blood_gib_1b
  • blood_gore_arterial_drip
  • blood_impact_arterial_spray
  • blood_impact_arterial_spray_2
  • blood_impact_arterial_spray_3
  • blood_impact_arterial_spray_3_child
  • blood_impact_arterial_spray_4
  • blood_impact_arterial_spray_5
  • blood_impact_arterial_spray_6
  • blood_impact_arterial_spray_cheap
  • blood_impact_arterial_spray_drippy
  • blood_impact_arterial_spray_droplets
  • blood_impact_arterial_spray_old
  • blood_impact_boomer_01
  • blood_impact_headshot_01
  • blood_impact_headshot_01b
  • blood_impact_headshot_01c
  • blood_impact_headshot_01d
  • blood_impact_headshot_01e
  • blood_impact_headshot_01f
  • blood_impact_headshot_01g
  • blood_impact_hunter_01
  • blood_impact_infected_01
  • blood_impact_infected_01_cheap
  • blood_impact_infected_01_shotgun
  • blood_impact_infected_01_shotgun_cheap
  • blood_impact_red_01
  • blood_impact_red_01_backspray
  • blood_impact_red_01_backspray_2
  • blood_impact_red_01_backspray_shotgun
  • blood_impact_red_01_backspray_shotgun_2
  • blood_impact_red_01_cheap
  • blood_impact_red_01_chunk
  • blood_impact_red_01_chunk_shotgun
  • blood_impact_red_01_droplets
  • blood_impact_red_01_goop
  • blood_impact_red_01_goop_backspray
  • blood_impact_red_01_goop_backspray_shotgun
  • blood_impact_red_01_goop_shotgun
  • blood_impact_red_01_mist
  • blood_impact_red_01_smalldroplets
  • blood_impact_red_01_smalldroplets_shotgun
  • blood_impact_smoker_01
  • blood_impact_smoker_01_cheap
  • blood_impact_smoker_01_chunk
  • blood_impact_smoker_01_droplets
  • blood_impact_smoker_01_smoke
  • blood_impact_survivor_01
  • blood_impact_tank_01
  • blood_impact_tank_01_cheap
  • blood_impact_tank_01_droplets
  • blood_impact_tank_01_hide
  • blood_impact_tank_01_mist
  • blood_impact_tank_02
  • blood_impact_witch_01
  • blood_impact_yellow_01
  • blood_incapacitated
  • blood_melee_slash_FP
  • blood_melee_slash_FP_swing
  • blood_melee_slash_FP_swing_droplets
  • blood_melee_slash_TP
  • blood_melee_slash_TP_swing
  • blood_melee_slash_TP_swing_droplets
  • gore_blood_droplets_long
  • gore_blood_droplets_short
  • gore_blood_spurt_generic
  • gore_blood_spurt_generic_2
  • gore_entrails
  • gore_entrails_cluster
  • gore_entrails_lower
  • gore_goop_generic
  • gore_wound_abdomen_through
  • gore_wound_abdomen_through_2
  • gore_wound_abdomen_through_spurt
  • gore_wound_arterial_spray_1
  • gore_wound_arterial_spray_2
  • gore_wound_arterial_spray_3
  • gore_wound_arterial_spray_fallback
  • gore_wound_back
  • gore_wound_back_drips
  • gore_wound_back_fallback
  • gore_wound_back_lower
  • gore_wound_back_lower_drips
  • gore_wound_back_lower_fallback
  • gore_wound_belly_left
  • gore_wound_belly_left_arterial
  • gore_wound_belly_left_goop
  • gore_wound_belly_left_spurt
  • gore_wound_belly_right
  • gore_wound_belly_right_goop
  • gore_wound_belly_right_spurt
  • gore_wound_brain
  • gore_wound_brain_drops
  • gore_wound_drips_generic
  • gore_wound_fullbody_1
  • gore_wound_fullbody_1b
  • gore_wound_fullbody_1c
  • gore_wound_fullbody_1d
  • gore_wound_fullbody_2
  • gore_wound_fullbody_2_fallback
  • gore_wound_fullbody_2d
  • gore_wound_fullbody_3
  • gore_wound_fullbody_3_entrails
  • gore_wound_fullbody_3_fallback
  • gore_wound_fullbody_4
  • gore_wound_fullbody_4_fallback
  • gore_wound_fullbody_fallback
  • gore_wound_generic
  • gore_wound_groin
  • gore_wound_groin_2
  • gore_wound_groin_spurt
  • gore_wound_gut
  • gore_wound_jaw
  • gore_wound_jaw2
  • hunter_claw
  • hunter_claw_child_chunk
  • hunter_claw_child_fleshybits
  • hunter_claw_child_goop
  • hunter_claw_child_goop2
  • hunter_claw_child_spray
  • hunter_stab

//BOOMER_FX.PCF

  • boomer_chunk_smoke
  • boomer_explode
  • boomer_explode_A_alt
  • boomer_explode_B
  • boomer_explode_B_extra
  • boomer_explode_C
  • boomer_explode_cheap
  • boomer_explode_D
  • boomer_explode_D_extra
  • boomer_explode_E
  • boomer_explode_F
  • boomer_explode_G
  • boomer_explode_H
  • boomer_explode_I
  • boomer_explode_Jtemp1
  • boomer_explode_K
  • boomer_explode_L
  • boomer_leg_smoke
  • boomer_vomit
  • boomer_vomit_b
  • boomer_vomit_c
  • boomer_vomit_d
  • boomer_vomit_e
  • boomer_vomit_infected
  • boomer_vomit_screeneffect
  • boomer_vomit_screeneffect_b
  • boomer_vomit_survivor
  • boomer_vomit_survivor_b

//BURNING_FX.PCF

  • burning_character
  • burning_character_b
  • burning_character_cheap
  • burning_character_cheap_2
  • burning_character_d
  • burning_character_e
  • burning_character_f
  • burning_character_glow
  • burning_character_glow_b
  • burning_character_viewmodel
  • smouldering_character
  • smouldering_character_fire

//CHARGER_FX.PCF

  • charger_motion_blur
  • charger_wall_impact
  • charger_wall_impact_b
  • charger_wall_impact_debris

//DEFAULT.PCF

  • default

//ELECTRICAL_FX.PCF

  • electrical_arc_01
  • electrical_arc_01_cp0
  • electrical_arc_01_cp1
  • electrical_arc_01_cp1_beam
  • electrical_arc_01_cp1_beam2
  • electrical_arc_01_cp1_beam3
  • electrical_arc_01_cp1_beam4
  • electrical_arc_01_cp1_beam5
  • electrical_arc_01_cp1_beam6
  • electrical_arc_01_cp1b
  • electrical_arc_01_parent
  • electrical_arc_01_system
  • electrical_jacobs_ladder
  • electrical_jacobs_ladder_b
  • st_elmos_fire
  • st_elmos_fire_cp0
  • st_elmos_fire_cp1

//ENVIRONMENTAL_FX.PCF

  • awning_collapse
  • awning_collapse_b
  • awning_collapse_c
  • awning_collapse_dust
  • awning_collapse_grit
  • bridge_collapse
  • bridge_collapse_b
  • building_destroyed_01
  • building_destroyed_01fire
  • building_destroyed_01firebits
  • building_destroyed_01glow
  • burning_city_effect
  • burning_city_effect_fires
  • burning_city_effect_fires_glow
  • burning_city_effect_plume
  • cistern_drips
  • cistern_drips_child1
  • cistern_drips_child2
  • cistern_drips_child3
  • cistern_drips_child_ring1
  • cistern_drips_child_ring2
  • cistern_drips_child_ring3
  • cistern_drips_child_ring4
  • cistern_drips_child_ring5
  • cistern_drips_child_ring6
  • concrete_debris
  • concrete_smoke
  • crows_feathers
  • crows_flyaway
  • debris_generic_random
  • debris_generic_random_2
  • debris_generic_random_2_b
  • debris_generic_random_b
  • drainagepipe_short
  • drainagepipe_short_child_mist
  • drainagepipe_short_child_rings
  • drainagepipe_short_stream
  • Dust_Ceiling_Rumble_24Diam
  • Dust_Ceiling_Rumble_24Diam_CenterDust
  • Dust_Ceiling_Rumble_24Diam_Debris
  • Dust_Ceiling_Rumble_256Line
  • Dust_Ceiling_Rumble_256Line_Debris
  • Dust_Ceiling_Rumble_512Square
  • dust_motes_window_01
  • dust_motes_window_02
  • elevatorsparks
  • emergency_light_glow
  • emergency_light_strobe
  • emergency_light_strobe_b
  • fire_glow
  • fire_hydrant
  • fire_hydrant_impact_1
  • fire_hydrant_impact_2
  • fire_hydrant_stream
  • fire_hydrant_stream_2
  • fire_pipe
  • fire_pipe_blue
  • flame_blue
  • fog_bank_01
  • fog_lowpatc
  • fog_lowpatch2
  • fog_lowpatch3
  • fog_lowpatch4
  • fog_lowpatch5
  • fog_volume_1024_128
  • fog_volume_1024_512
  • gas_burning
  • gas_explosion_burst
  • gas_explosion_chunks_01
  • gas_explosion_chunks_02
  • gas_explosion_chunks_03
  • gas_explosion_debris_parents
  • gas_explosion_debris_trails
  • gas_explosion_fire_glows
  • gas_explosion_fire_glows2
  • gas_explosion_fireball
  • gas_explosion_fireball2
  • gas_explosion_fireballsmoke
  • gas_explosion_fireballsmoke_dark
  • gas_explosion_firesmoke
  • gas_explosion_ground_fire
  • gas_explosion_ground_fire_glow
  • gas_explosion_ground_fire_smoke
  • gas_explosion_ground_wave
  • gas_explosion_ground_wave2
  • gas_explosion_initialburst
  • gas_explosion_initialburst_blast
  • gas_explosion_initialburst_smoke
  • gas_explosion_l
  • gas_explosion_main
  • gas_explosion_main_fallback
  • gas_explosion_pump
  • gas_explosion_r
  • gas_explosion_shockwave
  • gas_explosion_shockwave2
  • gas_explosion_smoke
  • gas_explosion_smoking
  • gas_explosion_smoking2
  • gas_explosion_smoking3
  • gas_explosion_sparks_01
  • gas_explosion_spray
  • gas_fireball
  • gas_fireball_l
  • gas_fireball_r
  • gas_smoke
  • gas_smoke_ceiling
  • gas_smoke_ceiling_l
  • gas_smoke_ceiling_r
  • greenhouse_dust
  • greenhouse_dust_bits
  • groundfog_street
  • groundfog_street_b
  • ibeam_break
  • ibeam_break_child
  • leaves
  • leaves_blow_horizontal_1
  • leaves_green
  • leaves_test
  • paper_streets
  • paper_streets_child_crumpled
  • paper_streets_child_newspaperb
  • paper_streets_child_newspaperc
  • paper_streets_child_paper
  • paper_streets_child_receipt
  • paper_streets_child_receipt2
  • pillardust
  • pipe_drip_ring2_h
  • pipe_drip_ring2_v
  • pipe_drip_splash_h
  • pipe_drip_splash_v
  • pipe_drips_h
  • pipe_drips_h_2
  • pipe_drips_v
  • pipe_smoke
  • railroad_light_blink1
  • railroad_light_blink1b
  • railroad_light_blink2
  • railroad_light_blink2b
  • railroad_light_blink3
  • railroad_light_blink3b
  • railroad_light_blink4
  • railroad_light_blink4b
  • railroad_light_explode
  • railroad_light_explode_b
  • railroad_light_explode_c
  • railroad_light_explode_d
  • railroad_light_explode_e
  • railroad_light_glow
  • railroad_wheel_sparks
  • runway_lights
  • runway_lights_child1
  • runway_lights_child2
  • runway_lights_child3
  • runway_lights_child4
  • ruralfogclouds
  • sheetrock
  • sheetrock_debris
  • shore
  • shore_45
  • shore_75
  • shore_90
  • skybox_smoke_01
  • skyscraper_drips_h
  • skyscraper_drips_l
  • skyscraper_drips_r
  • skyscraper_fog_h
  • skyscraper_fog_r
  • skyscraper_sheets_h
  • skyscraper_sheets_r
  • skyscraper_sheets_r_old
  • skyscraper_splash_h
  • skyscraper_splash_l
  • skyscraper_splash_r
  • skyscraperclouds
  • smoke_barrel
  • smoke_barrel_embers
  • smoke_campfire
  • smoke_campfire_embers
  • smoke_stache
  • smoke_traintunnel
  • smoke_traintunnel_embers
  • smoke_traintunnel_lower
  • smokestack
  • sparks_generic_random
  • sparks_generic_random_core
  • sparks_generic_random_glow
  • stache_break
  • stache_break_dust
  • stache_break_metal
  • stache_break_metal_b
  • stars
  • stars_morning
  • steam_doorway
  • steam_grate
  • steam_manhole
  • steam_manhole_b
  • subwaysmoke
  • subwaysmoke_ceiling
  • subwaysmoke_ceiling_child_flat
  • subwaysmoke_embers
  • sunrise
  • sunrise_glow
  • sunrise_sun
  • sunrise_sun2
  • tankwall_concrete
  • tankwall_concrete_debris
  • ticket_stasche_wacker
  • ticket_stasche_wacker_jackpot
  • urbanskyboxclouds
  • window_glass
  • window_glass_child_base
  • window_glass_child_bits
  • window_glass_child_smoke

//ERROR.PCF

  • error

//FIRE_01.PCF

  • barricade_embers
  • barricade_embers_burst1
  • barricade_embers_burst2
  • barricade_embers_burst3
  • barricade_fire
  • barricade_fire_child
  • barricade_groundfire
  • barricade_smoke
  • barricade_smoke_end
  • burning_engine_01
  • burning_engine_fire
  • burning_gib_01
  • burning_gib_01_drag
  • burning_gib_01_follower1
  • burning_gib_01_follower2
  • burning_gib_01b
  • burning_vehicle
  • burning_wood_01
  • burning_wood_01_core
  • burning_wood_01_core2
  • burning_wood_01_core_glow
  • burning_wood_01_embers
  • burning_wood_01_smoke
  • burning_wood_01b
  • burning_wood_01c
  • burning_wood_02
  • burning_wood_02c
  • embers_large_01
  • embers_large_02
  • embers_medium_01
  • embers_medium_03
  • embers_small_01
  • embers_wood_01
  • embers_wood_01_smoke
  • embers_wood_02
  • embers_wood_02_lingeringsmoke
  • embers_wood_02_smoke
  • env_embers_large
  • env_embers_medium
  • env_embers_medium_spread
  • env_embers_small
  • env_embers_small_spread
  • env_embers_tiny
  • env_fire_large
  • env_fire_large_b
  • env_fire_large_glow
  • env_fire_large_smoke
  • env_fire_large_smoke_b
  • env_fire_medium
  • env_fire_medium_b
  • env_fire_medium_smoke
  • env_fire_medium_spread
  • env_fire_medium_spread_b
  • env_fire_random_puff
  • env_fire_small
  • env_fire_small_b
  • env_fire_small_base
  • env_fire_small_coverage
  • env_fire_small_coverage_b
  • env_fire_small_coverage_base
  • env_fire_small_coverage_base_smoke
  • env_fire_small_coverage_c
  • env_fire_small_coverage_smoke
  • env_fire_small_glow
  • env_fire_small_smoke
  • env_fire_tiny
  • env_fire_tiny_b
  • env_fire_tiny_glow
  • env_fire_tiny_smoke
  • explosion_huge
  • explosion_huge_b
  • explosion_huge_burning_chunks
  • explosion_huge_c
  • explosion_huge_d
  • explosion_huge_e
  • explosion_huge_f
  • explosion_huge_flames
  • explosion_huge_flames_b
  • explosion_huge_g
  • explosion_huge_h
  • explosion_huge_i
  • explosion_huge_j
  • explosion_huge_k
  • explosion_huge_smoking_chunks
  • explosion_silo
  • fire_ceiling_smoke_01
  • fire_jet_01
  • fire_jet_01_flame
  • fire_jet_01_smoke
  • fire_large_01
  • fire_large_02
  • fire_large_02_filler
  • fire_large_02_fillerb
  • fire_large_base
  • fire_medium_01
  • fire_medium_01_glow
  • fire_medium_02
  • fire_medium_02_nosmoke
  • fire_medium_03
  • fire_medium_03_brownsmoke
  • fire_medium_base
  • fire_medium_burst
  • fire_medium_heatwave
  • fire_small_01
  • fire_small_02
  • fire_small_03
  • fire_small_base
  • fire_small_flameouts
  • fire_tanker
  • fire_verysmall_01
  • inferno_ceiling_flat
  • inferno_door_explosion
  • inferno_door_explosion_screen
  • inferno_door_explosion_smoke
  • inferno_door_smoke
  • inferno_grow
  • inferno_grow_base
  • inferno_grow_bigbbox
  • inferno_grow_embers
  • inferno_grow_glow
  • inferno_grow_low
  • inferno_grow_low_bigbbox
  • inferno_grow_primary
  • inferno_grow_secondary
  • inferno_grow_smoke
  • inferno_small_fire
  • inferno_small_fire_2
  • inferno_smokey_grow
  • inferno_wall
  • inferno_wall_curved
  • inferno_wall_embers
  • inferno_wall_flat
  • inferno_wall_flat_depth
  • inferno_wall_glow
  • inferno_wall_line
  • inferno_wall_low
  • inferno_wall_occlusion
  • inferno_wall_primary
  • inferno_wall_refraction
  • inferno_wall_smoke
  • inferno_wall_tiled
  • molotov_explosion
  • molotov_explosion_child_burst
  • molotov_explosion_child_glow
  • molotov_explosion_child_streams
  • molotov_glow
  • molotov_groundfire
  • molotov_groundfire_cheap
  • molotov_groundfire_child_base
  • molotov_groundfire_child_base2
  • molotov_groundfire_child_base_glow
  • molotov_groundfire_child_embers
  • molotov_groundfire_child_filler
  • molotov_groundfire_child_glow
  • molotov_groundfire_child_glow2
  • molotov_groundfire_child_glow2_child
  • molotov_groundfire_child_glow3
  • molotov_groundfire_child_smoke
  • molotov_groundfire_child_smoke_ground
  • molotov_groundfire_child_tips
  • molotov_groundfire_child_tips_cheap
  • molotov_groundfire_child_verticalfiller
  • molotov_groundfire_fallback
  • molotov_groundfire_fallback2
  • molotov_groundfire_low
  • molotov_groundfire_low_cheap
  • molotov_groundfire_primary
  • molotov_groundfire_smoke
  • smoke_burning_engine_01
  • smoke_cloud_point
  • smoke_cloud_point_camera
  • smoke_exhaust_01
  • smoke_exhaust_01a
  • smoke_exhaust_01b
  • smoke_gib_01
  • smoke_gib_01b
  • smoke_large_01
  • smoke_large_01b
  • smoke_large_02
  • smoke_large_02b
  • smoke_medium_01
  • smoke_medium_02
  • smoke_medium_02 Version #2
  • Smoke_medium_02b
  • Smoke_medium_02b Version #2
  • smoke_medium_02c
  • smoke_medium_02d
  • smoke_small_01
  • smoke_small_01b

//FIRE_01L4D.PCF

C130_start C130_start_dust c1m1_fire_particles_1 c1m1_fire_particles_1_fire c1m1_fire_particles_2 c1m1_fire_particles_2_fire c1m1_fire_particles_3 c1m1_fire_particles_3_fire c1m1_skybox_particles_1 c1m1_skybox_particles_1_smoke c1m1_skybox_particles_2 c1m1_skybox_particles_2_smoke c1m1_skybox_particles_3 c1m1_skybox_particles_3_smoke c1m1_skybox_particles_4 c1m1_skybox_particles_4_smoke c1m1_skybox_particles_5 c1m1_skybox_particles_5_fire c1m1_skybox_particles_6 c1m1_skybox_particles_6_fire c1m1_skybox_particles_7 c1m1_skybox_particles_7_fire fire_barrel_big fire_barrel_big_b fire_barrel_big_embers fire_barrel_big_glow fire_barrel_big_smoke fire_chopper fire_chopper_lowsmoke fire_chopper_smoke fire_chopper_window fire_riverboat fire_riverboat_lowsmoke fire_riverboat_smoke fire_window fire_window_embers fire_window_flames fire_window_flames_hotel fire_window_glow fire_window_glow_hotel fire_window_hotel fire_window_hotel2 fire_window_hotel_jet fire_window_hotel_simple_smoke fire_window_hotel_simple_smoke_b fire_window_smoke fire_window_smoke_hotel fire_window_smoke_hotel_2 skybox_burning_building_1 skybox_burning_building_1_smoke skybox_burning_building_2 skybox_burning_building_2_smoke skybox_burning_building_3 skybox_burning_building_3_smoke skybox_burning_building_4 skybox_burning_building_4_smoke smoke_burnedout_building smoke_window smoke_window_backup

//FIRE_FX.PCF

burning_engine_01 burning_gib_01 burning_gib_01_drag burning_gib_01_follower1 burning_gib_01_follower2 burning_gib_01b burning_wood_01 burning_wood_01b burning_wood_01c burning_wood_02 burning_wood_02_removed burning_wood_02c embers_large_01 embers_large_02 embers_medium_01 embers_medium_03 embers_small_01 fire_burning_infected fire_burning_survivor fire_burning_tank fire_jet_01 fire_jet_01_flame fire_large_01 fire_large_02 fire_large_02_fille fire_large_02_fillerb fire_large_base fire_medium_01 fire_medium_01_glow fire_medium_02 fire_medium_03 fire_medium_03_brownsmoke fire_medium_base fire_medium_burst fire_medium_heatwave fire_moltov_flame fire_small_01 fire_small_02 fire_small_03 fire_small_base fire_small_flameouts fire_verysmall_01 smoke_burning_engine_01 smoke_gib_01 smoke_large_01 smoke_large_01b smoke_large_02 smoke_large_02b smoke_medium_01 smoke_medium_02 smoke_medium_02 Version #2 Smoke_medium_02b Smoke_medium_02b Version #2 smoke_medium_02c smoke_medium_02d smoke_small_01 smoke_small_01b

//FIRE_INFECTED_FX.PCF

fire_burning_infected fire_burning_survivor fire_burning_tank smoke_gib_01

//FIREWORKS_CRATE_FX.PCF

firework_crate_explosion_01 firework_crate_explosion_02 firework_crate_ground_effect firework_crate_ground_effect_fallback1 firework_crate_ground_effect_fallback2 firework_crate_ground_embers_01 firework_crate_ground_glow_01 firework_crate_ground_glow_02 firework_crate_ground_low_02 firework_crate_ground_low_02_fallback firework_crate_ground_low_03 firework_crate_ground_low_04 firework_crate_ground_primary_01 firework_crate_ground_primary_01_fallback firework_crate_ground_smoke_01 firework_crate_ground_sparks_01 firework_crate_shower_01b fireworks_explosion_glow_03 fireworks_explosion_trail_04 fireworks_explosion_trail_04b

//FIREWORKS_FX.PCF

fireworks_01 fireworks_02 fireworks_03 fireworks_04 fireworks_explosion_01 fireworks_explosion_02 fireworks_explosion_03 fireworks_explosion_04 fireworks_explosion_glow_01 fireworks_explosion_glow_02 fireworks_explosion_glow_02b fireworks_explosion_trail_01 fireworks_explosion_trail_02 fireworks_explosion_trail_03 fireworks_explosion_trail_03b fireworks_firecracker_01 fireworks_firecracker_01b fireworks_firecracker_01c fireworks_firecracker_01d fireworks_firecracker_01e fireworks_flare_trail_01 fireworks_flare_trail_01b fireworks_sparkshower_01 fireworks_sparkshower_01b fireworks_sparkshower_01c fireworks_sparkshower_01d fireworks_sparkshower_01e fireworks_sparkshower_glow_screen

//FOOTSTEP_FX.PCF

footstep_dirt footstep_grass footstep_grass_b footstep_mud footstep_puddle footstep_puddle_b footstep_wet

//GEN_DEST_FX.PCF

gen_dest_fireball gen_dest_risingsmoke gen_hit1_b gen_hit1_c gen_hit1_d gen_hit1_edynamicBillow gen_hit1_estaticbillows gen_hit1_flamingchunks gen_hit1_g gen_hit1_j gen_hit_explosionshockwave gen_hit_up gen_rockblast_posZ plaster_droppingStream plaster_dropSeeds plaster_dropSeeds_linger plaster_dust_from_model plaster_fx_linger plaster_fx_linger_src plaster_fx_lingerLight plaster_streempuff plasterfx_combined

//HUNTER_FX.PCF

hunter_leap_dust hunter_motion_blur

//IMPACT_FX.PCF

impact_armor impact_armor_cheap impact_armor_cloth impact_armor_glow impact_armor_plastic impact_asphalt impact_asphalt_cheap impact_asphalt_child_base impact_asphalt_child_smoke impact_brick impact_brick_burst impact_brick_cheap impact_brick_child_base impact_brick_child_smoke impact_cardboard impact_cardboard_cheap impact_cardboard_child_base impact_cardboard_child_bits impact_cardboard_child_smoke impact_carpet impact_carpet_cheap impact_carpet_child_burn impact_carpet_child_smoke impact_clay impact_clay_cheap impact_clay_child_base impact_clay_child_smoke impact_cloth impact_cloth_cheap impact_computer impact_computer_cheap impact_concrete impact_concrete_cheap impact_concrete_child_base impact_concrete_child_smoke impact_dirt impact_dirt_cheap impact_dirt_child_base impact_dirt_child_bounce impact_dirt_child_burst impact_dirt_child_burst2 impact_dirt_child_smoke impact_electronic impact_electronic_cheap impact_electronic_smoke impact_explosive_ammo_cheap impact_explosive_ammo_large impact_explosive_ammo_small impact_explosive_ammo_world impact_explosive_fire impact_explosive_fire_body impact_explosive_glow impact_explosive_smoke impact_explosive_warp impact_generic_burn impact_generic_burst impact_generic_burst_2 impact_generic_smoke impact_generic_smoke_small impact_glass impact_glass_cheap impact_glass_child_base impact_glass_child_bits impact_glass_child_smoke impact_grass impact_grass_cheap impact_grass_child_base impact_grass_child_smoke impact_incendiary_child_glow impact_incendiary_fire impact_incendiary_generic impact_incendiary_smoke impact_leaves impact_leaves_cheap impact_leaves_child_base impact_leaves_child_bits impact_leaves_child_smoke impact_metal impact_metal_cheap impact_metal_child_base impact_metal_child_glow impact_metal_child_glow2 impact_metal_child_smoke impact_metal_sparks_trailing impact_mud impact_mud_cheap impact_paper impact_paper_cheap impact_physics_dust impact_physics_sparks impact_physics_sparks_glow impact_plaster impact_plaster_cheap impact_plaster_cheap_2 impact_plaster_child_base impact_plaster_child_bits impact_plaster_child_burst impact_plaster_child_burst_2 impact_plaster_child_smoke impact_plaster_child_smoke2 impact_plaster_child_smoke3 impact_plaster_child_smoketrails impact_plaster_notrails impact_plaster_notrails_cheap impact_plastic impact_plastic_cheap impact_plastic_smoke impact_puddle impact_puddle_cheap impact_puddle_ring impact_ricochet impact_ricochet_sparks impact_rock impact_rock_cheap impact_rock_child_base impact_rock_child_smoke impact_rubber impact_rubber_cheap impact_rubber_child_base impact_rubber_child_smoke impact_sand impact_sand_cheap impact_sheetrock impact_sheetrock_cheap impact_sheetrock_cheap_2 impact_sheetrock_child_base impact_sheetrock_child_bits impact_sheetrock_child_bits2 impact_sheetrock_child_smoke impact_spark_spray impact_spark_spray_forward impact_spark_spray_large impact_spark_spray_small impact_steam impact_steam_child_cloud impact_steam_child_cloud_short impact_steam_child_cloud_small impact_steam_child_mist impact_steam_child_mist_short impact_steam_child_mist_small impact_steam_short impact_steam_small impact_tile impact_tile_cheap impact_tile_child_base impact_tile_child_smoke impact_upholstery impact_upholstery_cheap impact_upholstery_child_base impact_upholstery_child_burn impact_upholstery_child_burst impact_upholstery_child_smoke impact_water impact_water_cheap impact_water_cheap_2 impact_water_child_base impact_water_child_bits impact_water_child_froth impact_water_child_refract impact_water_child_rings impact_water_child_smallrings impact_water_child_splash impact_wet impact_wet_cheap impact_wet_child_splash impact_windowlight impact_windowlight_glow impact_wood impact_wood_cheap impact_wood_child_base impact_wood_child_burn impact_wood_child_burst impact_wood_child_chunks impact_wood_child_smoke

//INFECTED_FX.PCF

balloon balloon_body balloon_string blood_spray_clown infected_door_attack_dust infected_door_hit_metal infected_door_hit_metal_b infected_door_hit_wood infected_door_slash_metal infected_door_slash_wood infected_drool infected_drool_drip infected_froth infected_froth2 infected_froth_b infected_froth_c infected_froth_d infected_kick infected_mudman_hit_right infected_punch infected_slobber infected_sweat infected_vomit infected_vomit_refract infected_vomit_stream

//INSECT_FX.PCF

bug_zapper_cloud bug_zapper_fly_cloud bug_zapper_zap bug_zapper_zap_glow bugs_swamp Fireflies Fireflies_cornfield Fireflies_cornfield_old Flies Flies_child2 flies_large flies_large_child fly_child moth Moths moths_smaller moths_smallest roaches_few roaches_lot roaches_many roaches_swarm_432_496 roaches_swarm_512 roaches_swarm_custom

//ITEM_FX.PCF

item_defibrillator_body item_defibrillator_body_b item_defibrillator_paddle vomit_jar vomit_jar_b vomit_jar_c

//LOCATOR_FX.PCF

default locator_generic

//MILITARY_ARTILLERY_IMPACTS.PCF

bridge_ispark1 bridge_isparkA bridge_smokepuff burning_follow burning_follow_b burning_follow_c burning_follow_d burning_gen_large burning_General burning_smoke c5_shockwave engSmokeA engSmokeA_con engSmokeA_rev engSmokeB engSmokeB_con engSmokeB_rev fireball_Large_line flamerubble_1 fluid_hit_flamingChunks fluid_hit_flamingChunks_crop Fluid_Seeds Fluid_Seeds_dark Fluid_Seeds_vista fluidExplosion_fingers fluidExplosion_fingers_dark fluidExplosion_fingers_vista FluidExplosion_fps FluidExplosion_fps_clean fluidExplosion_frames fluidexplosion_main fluidexplosion_main_nuburn flying_Fireball flyingFireball_smoke large_water_A large_water_splash large_water_splash_b large_water_splash_c missile_hit1 missile_hit1_b missile_hit1_c missile_hit1_d missile_hit1_edynamicBillow missile_hit1_estaticbillows missile_hit1_f missile_hit1_flames_b missile_hit1_flamingchunks missile_hit1_g missile_hit1_h missile_hit1_j missile_hit1_k missile_hit_explosionshockwave missile_hit_seeds missile_hit_seedsSmoke missile_hit_seFluidExplosio missile_smoke_trail msfireball msfireball_smoke rockblast_negZ rockblast_posZ shockwave_water sline_sparks small_smoke small_sparks tire_burnoutL tire_burnoutL_long tire_burnoutR tire_burnoutR_long tnkr_brn_smk water_child_rings water_child_water water_child_water2 water_child_water3 water_child_water4 water_child_water5 water_child_water6 water_child_water7 water_splash

//RAIN_FX.PCF

ash ash_burning ash_burning_fire ash_eddy ash_eddy_b ash_outer bugs_precipitation bugs_precipitation_outer rain rain_01 Rain_01_character_head Rain_01_character_head_b Rain_01_character_shoulder_b Rain_01_character_shoulders Rain_01_fog Rain_01_impact Rain_01_impact_sphere Rain_01_impactfog Rain_01_impactring rain_character_impact rain_character_impact_droplets rain_character_impact_droplets_2 rain_character_impact_droplets_3 rain_impact_01 rain_impact_02 rain_impact_03 rain_impact_04 rain_impact_05 rain_impact_sheet rain_intro rain_mist rain_mist_02 rain_outer rain_outer_mist rain_puddle_ripples rain_puddle_ripples_large rain_puddle_ripples_skylight rain_puddle_ripples_small rain_screen_impact rain_sheet rain_sheet_mist rain_spot rain_stream_01 rain_stream_01_impact rain_stream_01_impact_2 rain_stream_01_impact_3 rain_stream_01_streaks rain_stream_02 rain_stream_03 rain_stream_04 rain_stream_04_impact_1 rain_stream_04_impact_2 rain_stream_05 rain_stream_06 rain_viewmodel rain_viewmodel_falling smoke_precipitation smoke_precipitation_ash smoke_precipitation_ceiling smoke_precipitation_ember smoke_precipitation_outer smoke_precipitation_outer_old smoke_precipitation_screen

//RAIN_STORM_FX.PCF

rain_storm rain_storm_impact_03 rain_storm_impact_04 rain_storm_impact_04b rain_storm_leaves rain_storm_outer rain_storm_outer_mist rain_storm_outer_old rain_storm_screen rain_storm_screen_drops storm_cloud_lightning storm_cloud_parent storm_lightning_01 storm_lightning_01_branch_01 storm_lightning_01_branch_02 storm_lightning_01_branch_03 storm_lightning_01_branch_parent_01 storm_lightning_01_branch_parent_02 storm_lightning_01_branch_parent_03 storm_lightning_01_cloud storm_lightning_01_glow storm_lightning_01_modglow storm_lightning_01_thin storm_lightning_02 storm_lightning_02_branch_01 storm_lightning_02_branch_02 storm_lightning_02_branch_03 storm_lightning_02_branch_parent_01 storm_lightning_02_branch_parent_02 storm_lightning_02_branch_parent_03 storm_lightning_02_cloud storm_lightning_02_glow storm_lightning_02_glow_top storm_lightning_02_modglow storm_lightning_02_thin storm_lightning_screenglow

//ROPE_FX.PCF

flag_banner_01 lights_moving_curved_bounce_4 lights_moving_curved_bounce_4_b lights_moving_curved_loop_4 lights_moving_curved_loop_4_b lights_moving_straight_bounce_4 lights_moving_straight_bounce_4_b lights_moving_straight_loop_4 lights_moving_straight_loop_4_b string_banner_01 string_lights_01 string_lights_01_glow string_lights_02 string_lights_02_glow string_lights_02_glow_bounce_a string_lights_02_glow_bounce_b string_lights_03 string_lights_03_glow string_lights_04 string_lights_04_glow string_lights_05 string_lights_05_glow string_lights_06 string_lights_06_cheap string_lights_06_droopy string_lights_06_droopy_2 string_lights_06_glow string_lights_06_glow_cheap string_lights_06_glow_droopy string_lights_06_glow_droopy_2 string_lights_06_glow_group_2 string_lights_06_glow_group_4 string_lights_06_glow_group_4_sparse string_lights_06_group_2 string_lights_06_group_4 string_lights_06_group_4_sparse string_lights_heart_01 string_lights_heart_01_glow string_lights_heart_02 string_lights_heart_02_glow string_lights_off

//SCREEN_FX.PCF

burning_character_screen screen_adrenaline screen_adrenaline_b screen_bashed screen_bashed_b screen_bashed_d screen_blood_splatter screen_blood_splatter_a screen_blood_splatter_b screen_blood_splatter_melee screen_blood_splatter_melee_b screen_blood_splatter_melee_blunt screen_hurt screen_hurt_b screen_mud_splatter screen_mud_splatter_a

//SMOKER_FX.PCF

smoker_screen_effect smoker_screen_effect_b smoker_smokecloud smoker_smokecloud_camera smoker_smokecloud_camera_cheap smoker_smokecloud_cheap smoker_spore_attack smoker_spore_attack_genericsmoke smoker_spore_attack_smoke smoker_spore_trail smoker_spore_trail_attack smoker_spore_trail_body_spores smoker_spore_trail_cheap smoker_spore_trail_spores smoker_spore_trail_spores_child smoker_tongue smoker_tongue_drips smoker_tongue_fall smoker_tongue_joint smoker_tongue_spores tongue_wrap

//SPEECHBUBBLES.PCF

speech_voice speech_voice_bubble

//SPITTER_FX.PCF

spitter_areaofdenial spitter_areaofdenial_base spitter_areaofdenial_base2 spitter_areaofdenial_base2b spitter_areaofdenial_base3 spitter_areaofdenial_base4 spitter_areaofdenial_base_refract spitter_areaofdenial_bugs spitter_areaofdenial_cloud spitter_areaofdenial_glow spitter_areaofdenial_glow2 spitter_areaofdenial_glow_screen spitter_areaofdenial_low spitter_areaofdenial_low2 spitter_areaofdenial_spot spitter_bugged spitter_bugged_bugs spitter_drool spitter_drool_droplets spitter_drool_foam spitter_projectile spitter_projectile_explode spitter_projectile_explode_2 spitter_projectile_trail spitter_projectile_trail_2 spitter_projectile_trail_old spitter_slime_spot spitter_slime_trail spitter_slime_trail_beam

//STEAM_FX.PCF

extinguisher_base extinguisher_cloud extinguisher_hit extinguisher_mist extinguisher_spray steam_child_base steam_child_cloud steam_child_droplets steam_child_mist steam_long steam_short steam_short_child_cloud steam_short_child_mist

//STEAMWORKS.PCF

achieved mini_firework_flare mini_fireworks

//SURVIVOR_FX.PCF

bandage_01 cigarette_smoke cigarette_smoke_ash cigarette_smoke_ash Version #2 cigarette_smoke_ash_glow cigarette_smoke_ash_glow Version #2 cigarette_smoke_b cigarette_smoke_cherry cigarette_smoke_cherry Version #2 flashlight_firstperson flashlight_firstperson_ flashlight_thirdperson flashlight_thirdperson_add flashlight_thirdperson_bak flashlight_thirdperson_beamlet flashlight_thirdperson_glow flashlight_thirdperson_glow2 flashlight_thirdperson_glow3 flashlight_thirdperson_glow4 flashlight_thirdperson_mod

//TANK_FX.PCF

tank_breath tank_breath_cloud tank_footstep_generic tank_ground_pound tank_ground_pound_rocks tank_object_throw tank_rock_throw_ground_generic tank_rock_throw_ground_generic_cracks tank_rock_throw_ground_generic_cracks_2 tank_rock_throw_ground_generic_dust tank_rock_throw_impact tank_rock_throw_impact_chunks tank_rock_throw_impact_chunks_stump tank_rock_throw_impact_stump tank_rock_throw_rock tank_rock_throw_rock_dust tank_rock_throw_rock_smalldebris tank_rock_throw_stump tank_rock_throw_stump_smalldebris tank_survivor_pound tank_wall_scrape_generic tank_wall_scrape_generic_debris

//TANKER_EXPLOSION.PCF

burning_tanker_rear RPG_Parent RPG_Smoke smoke_burning_engine_01 tanker_explosion_shockwave tanker_fireball tanker_fireball_parent tanker_fireball_parent_old tanker_fireburn tanker_fireburn_fire tanker_fireburn_front tanker_fireburn_front_fire tanker_fireglow

//TEST_COLLISION.PCF

test_collision

//TEST_DISTANCEALPHA.PCF

blood_impact_headshot_01c

//UI_FX.PCF

glow_boomer_it_victim glow_pz_health_high glow_pz_health_low glow_pz_health_medium glow_survivor_ability_target glow_survivor_hanging_from_ledge glow_survivor_hanging_from_tongue glow_survivor_incapacitated glow_survivor_incapacitated_b glow_survivor_it glow_survivor_pounced glow_survivor_pounced_b glow_survivor_pouncing_hunter glow_survivor_through_wall glow_survivor_through_wall_b glow_survivor_through_wall_c glow_survivor_use_target glow_survivor_use_target_b glow_survivor_use_target_c glow_survivor_use_target_d glow_tank_ability_target spawn_sphere spawn_sphere_b spawn_sphere_c

//VEHICLE_FX.PCF

aircraft_blueflare aircraft_blueflare_crash aircraft_blueflare_dst aircraft_copy_white_offset aircraft_destroy_engine1 aircraft_destroy_engine_fireball aircraft_destroy_engineSmoke1 aircraft_destroy_fastFireTrail aircraft_destroy_fastSmokeTrail aircraft_destroy_fb_smoke1 aircraft_destroy_finger1 aircraft_destroy_finger1_bak aircraft_destroy_fireball_child1 aircraft_destroy_fireball_child2 aircraft_destroy_fireball_child2a aircraft_destroy_fireballL1 aircraft_destroy_fireballL1a aircraft_destroy_fireballL1b aircraft_destroy_fireballR1 aircraft_destroy_fireballR1a aircraft_destroy_flash1 aircraft_destroy_ispark1 aircraft_destroy_ispark2 aircraft_destroy_isparkA aircraft_destroy_isparkB aircraft_destroy_post_crash_smoke aircraft_destroy_postflame2 aircraft_destroy_postflames1 aircraft_destroy_postsmoke1 aircraft_destroy_postsmoke2 aircraft_destroy_rubble aircraft_destroy_seatfire aircraft_destroy_seatsmoke aircraft_destroy_smoke1a aircraft_destroy_smokepuff aircraft_destroy_smokepufflong aircraft_destroy_sp_nose1 aircraft_destroy_sp_nose1_bak aircraft_destroy_sp_nose2 aircraft_destroy_sp_nose2_bak aircraft_destroy_sparksL1 aircraft_destroy_sparksL1a aircraft_destroy_sparksR1 aircraft_destroy_tail1 aircraft_destroy_test aircraft_door_malfunction aircraft_door_spark_puff aircraft_door_sparkburst aircraft_landing_lamp aircraft_landing_lamp_crash aircraft_landing_lamp_dst aircraft_landing_light aircraft_landing_light02 aircraft_landing_light02_crash aircraft_landing_light02_dst aircraft_landing_light_crash aircraft_landing_light_dst aircraft_light_halo aircraft_light_halo_crash aircraft_light_halo_dst aircraft_navgreen aircraft_navgreen_crash aircraft_navgreen_dst aircraft_navred aircraft_navred_crash aircraft_navred_dst aircraft_strobe_core_white aircraft_strobe_orange aircraft_strobe_orange_crash aircraft_strobe_orange_dst aircraft_strobe_white aircraft_strobe_white_crash aircraft_strobe_white_dst airtcraft_rainbow apc_wheel_debris apc_wheel_debris2 apc_wheel_debris3 apc_wheel_debris3a apc_wheel_smoke1 apc_wheel_smoke2 boat_smoke boat_smoke_child boat_splash boat_splash_ripples boat_spotlight boat_spotlight_c boat_spotlight_d boat_wake boat_wake_mist boat_wake_mist_small boat_wake_outro boat_wake_planar car_burning chopper_spotlight chopper_spotlight_c chopper_spotlight_d plane_crash_fireball plane_crash_fireball_b plash_crash_fireball_c plash_crash_fireball_d policecar_tail_strobe policecar_tail_strobe2 policecar_tail_strobe_2b policecar_tail_strobe_b

//WATER_FX.PCF

water_object_wake water_object_wake_big water_splash water_splash_child_base water_splash_child_rings water_splash_child_rings_small water_trail_directional water_trail_directional_child water_trail_directional_child2 water_trail_directional_child2_fallback water_trail_directional_child_fallback water_trail_directional_child_fallback_2 water_trail_directional_walk water_trail_directional_walk_fallback water_trail_idle water_trail_idle_child water_trail_swamp water_wake_riverpoles water_wake_riverpoles_splash

//WEAPON_FX.PCF

minigun_overheat_smoke weapon_chainsaw_smoke_fp weapon_chainsaw_smoke_tp weapon_chainsaw_smoke_tp_child weapon_explosion_grenade weapon_grenade_debris weapon_grenade_explosion weapon_grenade_explosion_shrapnel weapon_grenade_flash weapon_grenade_flash_mod weapon_grenade_flash_screen weapon_grenade_shrapnel_smoke weapon_grenade_smoke weapon_grenade_smoke_impact weapon_grenade_sparks weapon_grenadelauncher weapon_grenadelauncher_backup weapon_grenadelauncher_dirt weapon_grenadelauncher_trail weapon_grenadelauncher_water weapon_grenadelauncher_water_splash weapon_laser_sight weapon_laser_sight_dot weapon_laser_sight_dot_FP weapon_laser_sight_dot_worldmodel weapon_laser_sight_FP weapon_laser_sight_worldmodel weapon_melee_blur weapon_melee_blur_2 weapon_melee_blur_baseball_bat weapon_melee_blur_cricket_bat weapon_melee_blur_crowbar weapon_melee_blur_fireaxe weapon_melee_blur_frying_pan weapon_melee_blur_katana weapon_melee_blur_machete weapon_melee_blur_tonfa weapon_molotov_fp weapon_molotov_fp_fire weapon_molotov_fp_fire2 weapon_molotov_fp_fire3 weapon_molotov_fp_fire3b weapon_molotov_fp_fire3c weapon_molotov_fp_fire3d weapon_molotov_fp_fire_blue weapon_molotov_fp_glow weapon_molotov_fp_smoke weapon_molotov_fp_wick weapon_molotov_held weapon_molotov_thrown weapon_molotov_thrown_child1 weapon_molotov_thrown_child3 weapon_muzzle_flash_50cal weapon_muzzle_flash_50cal_smoke weapon_muzzle_flash_assaultrifle weapon_muzzle_flash_assaultrifle_fallback weapon_muzzle_flash_assaultrifle_FP weapon_muzzle_flash_assaultrifle_glow weapon_muzzle_flash_assaultrifle_main weapon_muzzle_flash_assaultrifle_main_FP weapon_muzzle_flash_assaultrifle_main_sub1 weapon_muzzle_flash_assaultrifle_main_sub2 weapon_muzzle_flash_assaultrifle_main_sub3 weapon_muzzle_flash_assaultrifle_vent weapon_muzzle_flash_assaultrifle_vent_fallback weapon_muzzle_flash_assaultrifle_vent_fire weapon_muzzle_flash_assaultrifle_vent_FP weapon_muzzle_flash_assaultrifle_vent_FP_cheap weapon_muzzle_flash_autoshotgun weapon_muzzle_flash_autoshotgun_fallback weapon_muzzle_flash_autoshotgun_FP weapon_muzzle_flash_autoshotgun_FP_cheap weapon_muzzle_flash_autoshotgun_glow weapon_muzzle_flash_autoshotgun_main weapon_muzzle_flash_autoshotgun_main2 weapon_muzzle_flash_autoshotgun_main3 weapon_muzzle_flash_huntingrifle weapon_muzzle_flash_huntingrifle_FP weapon_muzzle_flash_huntingrifle_FP_cheap weapon_muzzle_flash_huntingrifle_glow weapon_muzzle_flash_huntingrifle_main weapon_muzzle_flash_huntingrifle_main2 weapon_muzzle_flash_huntingrifle_main_fallback weapon_muzzle_flash_huntingrifle_vent1 weapon_muzzle_flash_minigun weapon_muzzle_flash_minigun_b weapon_muzzle_flash_minigun_glow weapon_muzzle_flash_minigun_smoke weapon_muzzle_flash_minigun_tracers weapon_muzzle_flash_minigunc weapon_muzzle_flash_minigund weapon_muzzle_flash_pistol weapon_muzzle_flash_pistol_core weapon_muzzle_flash_pistol_core2 weapon_muzzle_flash_pistol_fallback weapon_muzzle_flash_pistol_fallback2 weapon_muzzle_flash_pistol_FP weapon_muzzle_flash_pistol_FP_cheap weapon_muzzle_flash_pistol_main weapon_muzzle_flash_pistol_main2 weapon_muzzle_flash_shotgun weapon_muzzle_flash_shotgun_FP weapon_muzzle_flash_shotgun_FP_cheap weapon_muzzle_flash_shotgun_glow weapon_muzzle_flash_shotgun_glow2 weapon_muzzle_flash_shotgun_glow3 weapon_muzzle_flash_shotgun_main weapon_muzzle_flash_shotgun_main2 weapon_muzzle_flash_smg weapon_muzzle_flash_smg_backup weapon_muzzle_flash_smg_fallback weapon_muzzle_flash_smg_FP weapon_muzzle_flash_smg_FP_cheap weapon_muzzle_flash_smg_glow weapon_muzzle_flash_smg_glow2 weapon_muzzle_flash_smg_glow3 weapon_muzzle_flash_smg_glow_silenced weapon_muzzle_flash_smg_main weapon_muzzle_flash_smg_main2 weapon_muzzle_flash_smg_main_silenced weapon_muzzle_flash_smg_parent weapon_muzzle_flash_smg_parent_silenced weapon_muzzle_flash_smg_silenced weapon_muzzle_flash_smg_silenced_FP weapon_muzzle_flash_smg_silenced_FP_cheap weapon_muzzle_flash_smoke_medium weapon_muzzle_flash_smoke_small weapon_muzzle_flash_smoke_small2 weapon_muzzle_flash_smoke_small3 weapon_muzzle_flash_smoke_small4 weapon_muzzle_flash_sparks weapon_muzzle_flash_sparks2 weapon_muzzle_flash_sparks3 weapon_muzzle_flash_sparks4 weapon_muzzle_flash_sparks5 weapon_muzzle_flash_sparks6 weapon_muzzle_flash_sparks7 weapon_muzzle_smoke weapon_muzzle_smoke_b weapon_muzzle_smoke_b Version #2 weapon_muzzle_smoke_long weapon_muzzle_smoke_long_b weapon_muzzleflash_illumination weapon_muzzleflash_illumination_add weapon_pipebomb weapon_pipebomb_blinking_light weapon_pipebomb_blinking_light_b weapon_pipebomb_blinking_light_c weapon_pipebomb_child_dirt weapon_pipebomb_child_explosion weapon_pipebomb_child_fire weapon_pipebomb_child_firesmoke weapon_pipebomb_child_flash weapon_pipebomb_child_flash_mod weapon_pipebomb_child_flash_screen weapon_pipebomb_child_shrapnel weapon_pipebomb_child_smoke weapon_pipebomb_child_smokering weapon_pipebomb_child_smokering2 weapon_pipebomb_child_sparks weapon_pipebomb_child_sparks2 weapon_pipebomb_child_sparks3 weapon_pipebomb_dirt weapon_pipebomb_dirt_child_01 weapon_pipebomb_dirt_child_02 weapon_pipebomb_dirt_child_03 weapon_pipebomb_dirt_child_04 weapon_pipebomb_dirt_child_05 weapon_pipebomb_fuse weapon_pipebomb_fuse_fp weapon_pipebomb_fuse_glow_1 weapon_pipebomb_fuse_glow_2 weapon_pipebomb_fuse_glow_3 weapon_pipebomb_fuse_glow_3_fp weapon_pipebomb_fuse_smoke weapon_pipebomb_fuse_smoke_2 weapon_pipebomb_generic_smokestreak_child weapon_pipebomb_generic_smokestreak_parent weapon_pipebomb_shrapnel_fire_child weapon_pipebomb_shrapnel_smoke_child weapon_pipebomb_water weapon_pipebomb_water_child_fire weapon_pipebomb_water_child_flash weapon_pipebomb_water_child_rings weapon_pipebomb_water_child_ripples weapon_pipebomb_water_child_shrapnel weapon_pipebomb_water_child_smoke weapon_pipebomb_water_child_water weapon_pipebomb_water_child_water2 weapon_pipebomb_water_child_water3 weapon_pipebomb_water_child_water4 weapon_pipebomb_water_child_water5 weapon_pipebomb_water_child_water6 weapon_pipebomb_water_child_water7 weapon_pipebomb_water_splash weapon_shell_casing_50cal weapon_shell_casing_50cal_fallback weapon_shell_casing_9mm weapon_shell_casing_9mm_fallback weapon_shell_casing_9mm_fp weapon_shell_casing_9mm_fp_fallback weapon_shell_casing_minigun weapon_shell_casing_minigun_fallback weapon_shell_casing_rifle weapon_shell_casing_rifle_fallback weapon_shell_casing_shotgun weapon_shell_casing_shotgun_fallback weapon_shove weapon_tracers weapon_tracers_50cal weapon_tracers_50cal_glow weapon_tracers_50cal_low weapon_tracers_50cal_low_glow weapon_tracers_explosive weapon_tracers_explosive_wake weapon_tracers_incendiary weapon_tracers_incendiary_b weapon_tracers_incendiary_burn weapon_tracers_incendiary_cheap weapon_tracers_incendiary_smoke weapon_tracers_incendiary_streak

//WITCH_FX.PCF

witch_eye_glow witch_eye_glow_b