User:Jksgoten/Survival Experiment

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This is jksgoten's experimental campaign project page.

Project Goals

Realism

-Heavy focus on using melee weapons

-Slower zombies

-Zombies only killed with headshots

-VERY few guns

-Found guns limited ammo(usually one clip)

-Creating a saferoom that must be barricaded

-Exploring map to find items(weapons, ammo, healthkits, food, barricade materials)

-Realistic placing of items

-Food must be collected(similar to gascans in scavenge mode)


Nonlinearity

-Players will be able to move back and forth between maps

-No distinct path to follow

-Exploration rewarded as well as punished


New Features

-Barricade creation system

-Food collection system

-Day/Night System

-Injured Players have a chance of turning into Infected

-Nonsurvivor NPCs


Realism

Melee Weapons

Players are stripped of their pistols and equipped with melee weapons at the beginning of the map.

Ideally, I wanted to make tables and chairs breakable and you would pick up pieces of wood for melee weapons. And these would break after a certain amount of hits. Finding stronger longer lasting melee weapons would be one goal for the survivors, but can always create more by destroying props. However I'm unsure if it's possible to make melee weapons that break after a certain amount of use.