Nav mode.cfg (L4D)
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Contents of the default configuration files included with the Left 4 Dead Authoring Tools.
steamapps\common\left 4 dead\left4dead\cfg\nav_mode.cfg
:
echo "--------------------------" echo "- Entering Nav Edit Mode -" echo "--------------------------" // Save user's current game bindings host_writeconfig game_user_cmds.cfg // Settings for Nav Editing mode sv_cheats 1 director_stop nav_edit 1 z_debug 1 sb_perf_collect 0 changelevel_inhibit 1 // Toggle out of nav editing bind "PGDN" "sv_cheats 1; director_start; nav_edit 0; z_debug 0; sb_perf_collect 1; changelevel_inhibit 0; nav_move_mode_off_silent; exec game_mode" // Basic game and movement control defaults bind "w" "+forward" bind "s" "+back" bind "a" "+moveleft" bind "d" "+moveright" bind "e" "+use" bind "f" "impulse 100" bind "SPACE" "+jump" bind "MOUSE3" "+zoom" bind "CTRL" "+duck" bind "MWHEELUP" "invprev" bind "MWHEELDOWN" "invnext" bind "n" "noclip" // High level nav commands bind "," "incrementvar nav_edit 0 1 -1" bind "TAB" "nav_save" // Toggle the Director alias director_start_toggle "echo Director Start; director_start; bind F3 director_stop_toggle" alias director_stop_toggle "echo Director Stop; director_stop; bind F3 director_start_toggle" bind "F3" "director_stop_toggle" // Display settings bind "]" "incrementvar mat_wireframe 0 2 1" bind "\" "incrementvar vcollide_wireframe 0 1 1" bind "." "incrementvar z_debug 0 2 -1" // Automatic nav generation bind "b" "nav_generate_incremental" bind "m" "nav_mark_walkable" bind "v" "incrementvar nav_generate_incremental_range 512 2048 512" // Nav selection bind "l" "nav_mark" bind "z" "nav_toggle_in_selected_set" bind "g" "nav_clear_selected_set; nav_move_mode_off" bind "h" "nav_flood_select" bind "i" "nav_place_floodfill" // Alias for Incapping yourself alias incapped "god 0; incap" // Spawning and controlling Survivor Bots alias "respawn_bots" "sb_add; sb_add; sb_add; wait; wait; wait; wait; wait; wait; bot_mimic 1; wait; wait; wait; respawn; wait; wait; wait; bot_mimic 0;" alias "respawn_bot" "sb_add; wait; wait; wait; wait; wait; wait; bot_mimic 1; wait; wait; wait; respawn; wait; wait; wait; bot_mimic 0;" bind "KP_INS" "warp_far_survivor_here" bind "KP_DEL" "respawn_bot" bind "'" "warp_all_survivors_here" bind "r" "incrementvar sb_follow_human 0 1 -1" // Add and moving Infected bind "1" "z_spawn" bind "2" "nb_delete_all" bind "3" "nb_move_to_cursor" bind "q" "nb_delete_all infected" bind "KP_SLASH" "nb_delete_all infected" bind "F8" "nb_move_to_cursor" bind "KP_PGUP" "z_spawn tank" // Editing areas bind "MOUSE1" "nav_begin_area" bind "MOUSE2" "nav_end_area" bind "INS" "nav_split" bind "c" "nav_split" bind "DEL" "nav_delete" bind "END" "nav_connect" bind "HOME" "nav_disconnect" bind "MOUSE3" "nav_connect" bind "MOUSE5" "nav_disconnect" bind "o" "nav_splice" bind "KP_ENTER" "nav_merge" bind "p" "nav_build_ladder" bind "F6" "nav_gui" bind "F7" "nav_simplify_selected" bind "F9" "incrementvar nav_snap_to_grid 0 2 1" bind "F12" "nav_flood_select; nav_toggle_selected_set" bind "PGUP" "nav_trouble_report" // bind "" "nav_recompute_flow" // Setting nav area attributes bind "u" "mark OBSCURED" bind "y" "mark BATTLEFIELD" bind "4" "mark BATTLESTATION" bind "5" "mark PLAYER_START" bind "6" "mark CHECKPOINT" bind "7" "mark FINALE" bind "8" "mark NO_MOBS" bind "9" "mark EMPTY" // Moving nav bind "KP_PLUS" "nav_corner_raise" bind "KP_MINUS" "nav_corner_lower" bind "F1" "nav_corner_place_on_ground 5" bind "F2" "nav_corner_place_on_ground" // Vertical nav movement with mousewheel alias nav_move_mode_setonkey "bind KP_5 nav_move_mode_on" alias nav_move_mode_setoffkey "bind KP_5 nav_move_mode_off" alias nav_move_mode_on "echo ENABLE MOUSEWHEEL MOVE MODE; bind MWHEELUP nav_corner_raise; bind MWHEELDOWN nav_corner_lower; nav_move_mode_setoffkey" alias nav_move_mode_off_silent "bind MWHEELUP invprev; bind MWHEELDOWN invnext; nav_move_mode_setonkey" alias nav_move_mode_off "echo DISABLE MOUSEWHEEL MOVE MODE; nav_move_mode_off_silent" nav_move_mode_off_silent // Miscellaneous bind "F4" "incrementvar host_timescale 1 5 1" bind "F5" "jpeg" bind "F10" "incrementvar nb_blind 0 1 1"
game_mode.cfg
steamapps\common\left 4 dead\left4dead\cfg\game_mode.cfg
:
// Custom configuration file used to switch between navigation mesh editing mode and game mode. // This file is used in game mode. echo "---------------------------" echo "- Entering Game Play Mode -" echo "---------------------------" // empty current bindings unbindall // load a default set of game commands bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "a" "+moveleft" bind "c" "+voicerecord" bind "d" "+moveright" bind "e" "+use" bind "f" "impulse 100" bind "h" "motd" bind "m" "chooseteam" bind "q" "lastinv" bind "r" "+reload" bind "s" "+back" bind "t" "impulse 201" bind "u" "messagemode2" bind "w" "+forward" bind "x" "+mouse_menu QA" bind "y" "messagemode" bind "z" "+mouse_menu Orders" bind "`" "toggleconsole" bind "SPACE" "+jump" bind "TAB" "+showscores" bind "ESCAPE" "cancelselect" bind "SHIFT" "+speed" bind "CTRL" "+duck" bind "F1" "Vote Yes" bind "F2" "Vote No" bind "F5" "jpeg" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "MOUSE3" "+zoom" bind "MWHEELUP" "invprev" bind "MWHEELDOWN" "invnext" // load the user's game commands // replaces any of the above commands if the user had already set them. exec game_user_cmds.cfg // bind a key to nav_mode - change as desired bind "PGDN" "exec nav_mode" // Dev commands - unncomment and bind as desired. //bind "n" "noclip" //bind "]" "incrementvar mat_wireframe 0 2 1" //bind "\" "incrementvar vcollide_wireframe 0 1 1" //bind "F3" "director_stop" //bind "F4" "incrementvar host_timescale 1 5 1" //bind "F10" "incrementvar nb_blind 0 1 1" //bind "F11" "survivor_no_pounce_or_hang 1; god 1; director_ready_duration 0" //bind "KP_SLASH" "nb_delete_all infected"