Talk:Skybox (2D)
For some reason when I use a 2D skybox stuff above my eye level is drawn over by the sky box. Is there a way to fix this? Is this something that will go awayu if I use a 3D skybox? (I plan to eventually) Thanks! --Foolster41 13:09, 11 Nov 2007 (PST)
Vue Esprit skybox creation
Anyone knows how can I get a well fit skybox with Vue Esprit? I'm trying it but it needs a lot of time until I could get the right parameters. --erwaitin 16:47, 18 February 2009 (UTC)
render order
is there any way to change this? I have a room where two corridors merge, and go out to a balcony place
but the corridors can be seen through the skybox.
ordinarily, I'd merely try to rearrange it, but I've done so so many times, I want to find the REAL answer.
can anyone help? :S Kizzycocoa 00:57, 12 December 2009 (UTC)
- Sounds like you haven't bothered to compile VVIS or haven't constructed your map properly. Or look for errors that either kill VVIS or muck it up. That's about all I can offer given the info provided.--Lost 01:00, 12 December 2009 (UTC)
I have compiled it.
according to this, the width between skybox and the corridor wall is 192 (width from face to face) is that why? :S Kizzycocoa 01:03, 12 December 2009 (UTC)
here is the layout.
from the skybox (blue), you can see the long hallways behind. it is meant to be, like, a building buried into the face of a mountain. know why? x.x Kizzycocoa 11:30, 12 December 2009 (UTC)
- The skybox renders after the world. So any part of the world that is visible will always render over the skybox. It's apparent you're a new mapper, so you can just give this a read: Visibility optimization. Let me know if that helps. If you optimize your maps properly you should cease to experience that problem.--1/4 Life 22:40, 12 December 2009 (UTC)
- actually, I have mapped a wehile. I thought they were rendered at the same time. hence why this occasionally happens (the hallway), and occasionally doesn't (the massive room/beach area below).
- however, the article describes how to optimize the portal file. the render order is a recurring foe for me.
- case and point: water shows through walls as they are rendered last for me.
- any way to change it? or is there any way to sort it?
- The skybox renders after the world. So any part of the world that is visible will always render over the skybox. It's apparent you're a new mapper, so you can just give this a read: Visibility optimization. Let me know if that helps. If you optimize your maps properly you should cease to experience that problem.--1/4 Life 22:40, 12 December 2009 (UTC)
- I only ask, as it seems it took part of a brushes texture, not the entire brush is displayed. and it happens only on nearby/visible stuff, yet the far corridor walls aren't visible, but they show up :S Kizzycocoa 22:51, 12 December 2009 (UTC)
- the reason why that happens is because the visleaf you're in can "see" the visleaves in the corridor, and therefore renders the area. Solokiller 12:05, 13 December 2009 (UTC)
- aha, slowly getting there
- so, if I used hint brushes, could I make it so that part isn't seen by the other visleaf? Kizzycocoa 12:10, 13 December 2009 (UTC)
- the reason why that happens is because the visleaf you're in can "see" the visleaves in the corridor, and therefore renders the area. Solokiller 12:05, 13 December 2009 (UTC)
- I only ask, as it seems it took part of a brushes texture, not the entire brush is displayed. and it happens only on nearby/visible stuff, yet the far corridor walls aren't visible, but they show up :S Kizzycocoa 22:51, 12 December 2009 (UTC)
Occlusion
what it is is that you need a wall in your 3d skybox so that you cannot look towards the corridors. Otherwise the area isn't occluded an can be seen through the skybox. Imagine the skybox as a window, if you look out of it you can see those corridors (assumng you had a room laid out the same) so it isn't surprising. MLSTRM 15:55, 12 December 2009 (UTC)
- that can't be :S
- the window isn't showing the room under it, or the massive beach area I had a long way away from the skybox.
- plus, it doesn't show the whole corridor. only the floor/ceiling and part of the wall at the far ends of the corridors. :S Kizzycocoa 16:13, 12 December 2009 (UTC)