Talk:$distancealpha

From Valve Developer Community
Revision as of 05:02, 5 January 2009 by TomEdwards (talk | contribs)
Jump to navigation Jump to search

So... can you use this on world brushes or models? Or is this strictly a HUD / world sprite affair? --Campaignjunkie (talk) 03:55, 5 Jan 2009 (PST)

VertexLit is fine (see the trees in Ep2), but Lightmapped has pixelisation problems at grazing angles. --TomEdwards 04:02, 5 Jan 2009 (PST)