SetSolid()
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SetSolid() defines the manner in which collisions between this entity and others are handled. SetSolidFlags() can be used to tweak behaviour further.
SolidTypes
SOLID_NONE- The entity does not collide with other entities. It does still collide with the world. Todo: Any different from
FSOLID_NOT_SOLID? SOLID_BSP- The entity has a brush model.
SOLID_BBOX- The entity collides with an axis-aligned bounding box. Required for hitbox tests.
SOLID_OBBSOLID_OBB_YAW- The entity collides with an object-aligned bounding box.
Bug:"Not implemented yet". [todo tested in ?]OBB_YAWrestricts orientation to Z-axis. SOLID_CUSTOM- A function on the entity is called to handle collisions. Todo: Which?
SOLID_VPHYSICS- Use VPhysics for collisions. Call
VPhysicsInitNormal()orVPhysicsInitShadow()if you use this!