Template:I Breakable
		
		
		
		Jump to navigation
		Jump to search
		
- RenderFields:
 
- Alpha <integer 0–255>
 - Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its 
rendermodeset to a number other than0. 
- Color <color255>
 - Sets an RGB color for the entity.
 
- Shadow:
 
- DisableShadow
 - Turn dynamic shadows off for this entity. Identical to applying EF_NOSHADOW.
 
- EnableShadow
 - Turn dynamic shadows on for this entity.
 - DisableReceivingFlashlight   (in all games since 
) - This object will not receive light or shadows from projected textures.
 
- EnableReceivingFlashlight   (in all games since 
) - This object may receive light or shadows from projected textures.
 
- Break
 
- Breaks the breakable.
 
- SetHealth <integer>
 
- Sets a new value for the breakable's health. If the breakable's health reaches zero it will break.
 
- AddHealth <integer>
 
- Adds health to the breakable. If the breakable's health reaches zero it will break.
 
- RemoveHealth <integer>
 
- Removes health from the breakable. If the breakable's health reaches zero it will break.
 
- EnablePhyscannonPickup
 
- Makes the breakable able to picked up by the physcannon.
 
- DisablePhyscannonPickup
 
- Makes the breakable not able to picked up by the physcannon.