Talk:Azure's Mod

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Revision as of 15:10, 6 February 2009 by AzureVinh (talk | contribs) (→‎Chat)
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Alright, if you would like to help, go down to the bottom of the page and read what it says. Other than that, I will list .cfg scripts and stuff here.

Azure's Box

I will post config files and extra stuff here. I am planning to completely replace all the voice files for the play to "make Gordon talk." All voiced by me.

DEV BINDS

Download the spreadsheet for printing here: http://files.filefront.com/13214358 And if you want the file, copy paste all of theis under this line and rename it to DEVCONFIG.cfg

7 unbindall; bind "TAB" "+showscores"; bind "ESCAPE" "cancelselect"; bind "SPACE" "+jump"; bind "'" "npc_create npc_eli"; bind "*" "give weapon_annabelle"; bind "," "npc_create npc_barney"; bind "-" "npc_create npc_vortigaunt"; bind "." "npc_create npc_breen"; bind "/" "give npc_strider"; bind "0" "npc_combat"; bind "1" "slot1"; bind "2" "slot2"; bind "3" "slot3"; bind "4" "slot4"; bind "5" "slot5"; bind "6" "slot6"; bind "7" "ent_fire npc_* ignite"; bind "8" "npc_create npc_headcrab"; bind "9" "beam!"; bind "=" "npc_create npc_vortigaunt"; bind "[" "ent_rotate 22.5"; bind "\" "npc_go"; bind "]" "ent_delete"; bind "`" "toggleconsole"; bind "a" "+moveleft"; bind "b" "impulse 102"; bind "c" "noclip"; bind "d" "+moveright"; bind "e" "+use"; bind "f" "impulse 100"; bind "g" "npc_create npc_mossman"; bind "h" "npc_create npc_turret_floor"; bind "i" "prop_dynamic_create props_lab/blastdoor001c.mdl"; bind "j" "npc_create npc_stalker"; bind "k" "npc_create npc_kleiner"; bind "l" "ch_createairboat"; bind "m" "npc_create npc_alyx"; bind "n" "npc_create npc_gman"; bind "o" "npc_create npc_dog"; bind "p" "picker"; bind "q" "npc_select"; bind "r" "+reload"; bind "s" "+back"; bind "t" "npc_create npc_monk"; bind "u" "npc_create npc_manhack"; bind "v" "impulse 101"; bind "w" "+forward"; bind "x" "attack_kick"; bind "y" "messagemode"; bind "z" "+zoom"; bind "DOWNARROW" "exec headcrab"; bind "RIGHTARROW" "exec fireworks"; bind "ALT" "impulse 110"; bind "CTRL" "+speed"; bind "SHIFT" "+duck"; bind "F1" "firstperson"; bind "F2" "thirdperson"; bind "F3" "ai_disable"; bind "F4" "cam_idealdist 150"; bind "F5" "cam_idealdist 250"; bind "F6" "save quick"; bind "F7" "ent_remove"; bind "F8" "npc_heal"; bind "F9" "npc_create npc_citizen"; bind "F10" "npc_create npc_zombie"; bind "F11" "ch_createjeep"; bind "F12" "npc_create npc_combine_s"; bind "INS" "npc_speakall"; bind "DEL" "dropprimary"; bind "PGDN" "give npc_combinegunship"; bind "PGUP" "exec relatezombie"; bind "END" "npc_kill npc_*"; bind "KP_END" "exec relatezombie"; bind "KP_PLUS" "jpeg"; bind "MWHEELDOWN" "invnext"; bind "MWHEELUP" "invprev"; bind "MOUSE1" "+attack"; bind "MOUSE2" "+attack2"; bind "MOUSE3" "+voicerecord"; bind "PAUSE" "npc_create npc_metropolice"; cl_team "default"; cl_class "default"; closecaption "0"; cc_linger_time "1.0"; cc_predisplay_time "0.25"; cc_subtitles "0"; cc_lang ""; crosshair "1"; cl_observercrosshair "1"; cam_command "0"; cam_snapto "0"; cam_idealyaw "180"; cam_idealpitch "0"; cam_idealdist "150"; c_maxpitch "90"; c_minpitch "0"; c_maxyaw "135"; c_minyaw "-135"; c_maxdistance "200"; c_mindistance "30"; c_orthowidth "100"; c_orthoheight "100"; joy_name "joystick"; joy_forwardthreshold "0.15"; joy_sidethreshold "0.15"; joy_pitchthreshold "0.15"; joy_yawthreshold "0.15"; joy_forwardsensitivity "-1"; joy_sidesensitivity "1"; joy_pitchsensitivity "1"; joy_yawsensitivity "-1"; joy_wingmanwarrier_centerhack "0"; joy_wingmanwarrier_turnhack "0"; joy_diagonalpov "0"; cl_upspeed "320"; cl_forwardspeed "400"; cl_backspeed "400"; lookspring "0"; lookstrafe "0"; joystick "0"; m_pitch "0.022000"; m_filter "0"; sensitivity "3.010000"; m_side "0.8"; m_yaw "0.022"; m_forward "1"; m_customaccel "0"; m_customaccel_scale "0.04"; m_customaccel_max "0"; m_customaccel_exponent "1"; m_mouseaccel1 "0"; m_mouseaccel2 "0"; m_mousespeed "1"; cl_idealpitchscale "0.8"; net_graph "0"; net_scale "5"; net_graphpos "1"; net_graphsolid "1"; voice_modenable "1"; hud_fastswitch "0"; g_antlion_maxgibs "16"; hud_quickinfo "1"; r_increaseparticles "0"; muzzleflash_light "1"; spec_scoreboard "0"; r_drawbullettimeeffects ""; smod_dynamiclight_disable ""; commentary_firstrun "0"; scene_showfaceto "0"; npc_randomize_weapon "0"; npc_randomize_enemies_weapon_min "0"; npc_randomize_enemies_weapon_max "10"; npc_randomize_citizen_weapon_min "0"; npc_randomize_citizen_weapon_max "10"; npc_randomize_weapon_0 "weapon_pistol" npc_randomize_weapon_1 "weapon_smg1"; npc_randomize_weapon_2 "weapon_shotgun"; npc_randomize_weapon_3 "weapon_smg1"; npc_randomize_weapon_4 "weapon_ar2"; npc_randomize_weapon_5 "weapon_lasergun"; npc_randomize_weapon_6 "weapon_ak47"; npc_randomize_weapon_7 "weapon_kar98"; npc_randomize_weapon_8 "weapon_grease"; npc_randomize_weapon_9 "weapon_mp5"; npc_randomize_weapon_10 "weapon_svd"; npc_randomize_weapon_11 "weapon_rpg"; serverragdoll_playdeathpose "1"; npc_damagefilter "0"; ai_report_task_timings_on_limit "0"; ai_think_limit_label "0"; npc_height_adjust "1"; force_server_ragdoll "1"; ragdoll_collision_type "9"; bullettimesim_bulletspeed "500"; bullettimesim_playerbulletspeed "3000"; bullettimesim_playeradjustspread ".5"; bullettimesim_damagemultiply "1.5"; bullettimesim_forcemultiply "3"; bullettimesim_checkinterval "0.05"; bullettimesim_drawtrail "1"; scene_showlook "0"; scene_showmoveto "0"; r_grenadeeffect "0"; moregore "1"; bloodpool "1"; fire_dynamiclight "0"; func_break_max_pieces "15" suitvolume "0.25"; disable_loadmapadd "0"; sv_noclipaccelerate "5"; sv_noclipspeed "5"; sv_specaccelerate "5"; sv_specspeed "3"; sv_specnoclip "1"; sv_skyname "sky_day02_04"; sv_backspeed "0.6"; toclientragdolltime "-1"; ragdolltwitch "1"; ragdoll_gibtimer "6"; noblood "0"; npc_gibhealth "50"; npc_togib "1"; maxweapons "0"; infinityammo "0"; autofade_disable "0"; ragdoll_rotIntertiaLimit_Max "5"; ragdoll_rotIntertiaLimit_Min "-5"; ragdoll_jointFrictionScale_Max "1"; ragdoll_jointFrictionScale_Min "0.300000"; ragdoll_damper "1"; ragdoll_rotdamper "-2.3"; ragdoll_parammode "1"; ragdoll_rotlimit ".6"; ragdoll_dragcoefficient "1"; ragdoll_inertia "4"; g_ragdoll_maxcount "10"; weapon_mod "1"; enemies_weaponskill "0"; enemies_triggertime "2"; kick_unfreezephysics "0"; itemcrate_jackintheboxmode "0"; g_test_new_antlion_jump "1"; npc_ffretaliation "1"; enemies_grenadethrowtime "0.5"; npc_gunship_combatthink "0.05"; enemies_useshield "8"; extreme_strong_gappoi "1"; companion_weaponskill "-1"; muzzledynamiclight "0"; weapon_alyxgun_firerate "0.07"; weapon_svd_cslike "0"; weapon_svd_easymode "0"; weapon_svd_handbulr_mult "1.0"; voice_forcemicrecord "1"; voice_enable "1"; voice_scale "1"; snd_duckerthreshold "0.15"; snd_duckerreleasetime "2.5"; snd_duckerattacktime "0.5"; snd_ducktovolume "0.55"; adsp_debug "0"; dsp_dist_max "1440.0"; dsp_dist_min "0.0"; snd_mixahead "0.1"; snd_musicvolume "1.0"; volume "1.0"; snd_pitchquality "1"; snd_digital_surround "0"; vprof_warningmsec "10"; vprof_unaccounted_limit "0.3"; vprof_verbose "1"; vprof_graphheight "256"; vprof_graphwidth "512"; texture_budget_background_alpha "128"; texture_budget_panel_bottom_of_history_fraction ".25"; texture_budget_panel_height "284"; texture_budget_panel_width "512"; texture_budget_panel_y "450"; texture_budget_panel_x "0"; budget_panel_height "384"; budget_panel_width "512"; budget_panel_y "50"; budget_panel_x "0"; budget_background_alpha "128"; budget_bargraph_range_ms "16.6666666667"; budget_panel_bottom_of_history_fraction ".25"; budget_history_range_ms "66.666666667"; budget_history_numsamplesvisible "100"; budget_show_history "1"; budget_show_averages "0"; budget_show_peaks "1"; budget_averages_window "30"; budget_peaks_window "30"; budget_bargraph_background_alpha "128"; sv_forcepreload "0"; sv_voiceenable "1"; sv_logbans "0"; sv_log_onefile "0"; sv_logecho "1"; sv_logfile "1"; sv_logsdir "logs"; dsp_enhance_stereo "0"; dsp_volume "1.0"; dsp_slow_cpu "0"; cl_allowupload "1"; mp_decals "200"; r_drawmodelstatsoverlaymax "1.5"; r_drawmodelstatsoverlaymin "0.1"; r_eyesize "0"; r_eyeshift_z "0"; r_eyeshift_y "0"; r_eyeshift_x "0"; r_eyemove "1"; r_eyegloss "1"; skill "1"; con_enable "1"; mat_colorcorrection "0"; cl_downloadfilter "all"; cl_allowdownload "1"; cl_forcepreload "0"; cl_soundfile "sound/player/jingle.wav"; cl_logofile "materials/vgui/logos/.vtf"; cl_timeout "30"; cl_showpluginmessages "1"; tv_nochat "0"; cl_cmdbackup "2"; sv_unlockedchapters "15"; bgmvolume "1"; password ""; cl_updaterate "20"; cl_cmdrate "30"; name ".:AG|AzureVinh:.";


Chat

Chat here about AMOD, not anywhere else!

You can't legally obtain the SMOD Source Code if the author does not release it. And there are no 'C++ Scripters' but coders - and then won't be able to do much C++. You need someone with experience in modifying SMOD. --z33ky 22:29, 3 February 2009 (UTC)

-Well thanks for the heads up. So I guess that this will be the final R:1 release then. I did give credit to The AUthor and Onemanshow. Oh, and v3.2 is not modifyable. So even someone with hardcore experience can't help. Oh, and do you mind joing our team? --User:AzureVinh 7:29PM 3 February 2009 (PTZ)

I'll think about it. Why don't you use the newest version of SMOD (40a)? --z33ky 22:32, 5 February 2009 (UTC)
Well, it just doesnt fit my needs. there is no infinittyammo command and when impulse is exceuted, its drops weapons.so yea. i just dont like it. -AzureVInh
On my SMOD 40a there is the infinityammo-variable (the name might have been changed) and I'm not sure what you mean with impulse, but yea, I can set a key to drop weapons.
so.. now i have to contend to the labor of exporting my AMOD files... ok. just tell me if you want to join or not. I'll figure out the varible.

Help

If you want to help, leave me your name, e-mail and an examle of what you can do.