Talk:Realistic Simulated Bullets
Nice work! When this is complete I don't see any reason why it couldn't replace Simulated Bullets itself. --TomEdwards 13:11, 14 Jan 2009 (PST)
Some fixes
Fixed bugs with freezing and crashes of the game. Modified algorithms of bullet fly and penetration. Also added fun cheat - SuperRicochet, activates by possible value of 'sv_bullet_unrealricochet' CVar.
Tutorial?
I don't want to sound too demanding, as I can appreciate the work that went into this, but I'm very interested in learning why it works rather than just copy/pasting it into my mod. Is there any way a tutorial can be written up, or maybe just some more documentation added to this page? I might not want all of the features of this code, and I also want to modify it to allow for weapon scripts to define penetration on a per weapon basis... I'd be happier to do this myself than to have it done for me, but better understanding this code would help in that effort.