Point tesla
		
		
		
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Template:Wrongtitle Template:Base point
Entity Description
An entity that creates tesla lightning arcs around its origin.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- Template:Kv Targetname
 - Template:Kv parentname
 - m_SourceEntityName
 
- <target_destination> If specified, tesla lightning will originate from the specified entity. Otherwise, they originate from this entity.
 
- m_SoundName
 
- <sound> Sound to be played whenever lightning is created.
 
- texture
 
- <sprite> Material to use for the tesla lightning beams. (sprites/physbeam.vmt)
 
- m_Color
 
- #000000rgb(0,0,0) Color.
 
- m_flRadius
 
- <float> Radius around the origin to find a point to strike with a tesla lightning beam.
 
- beamcount_min
 
- <integer> Minimum number of tesla lightning beams to create when creating an arc.
 
- beamcount_max
 
- <integer> Maximum number of tesla lightning beams to create when creating an arc.
 
- thick_min
 
- <float> Minimum width of the tesla lightning beams.
 
- thick_max
 
- <float> Maximum width of the tesla lightning beams.
 
- lifetime_min
 
- <float> Minimum lifetime of the tesla lightning beams.
 
- lifetime_max
 
- <float> Maximum lifetime of the tesla lightning beams.
 
- interval_min
 
- <float> Minimum time delay between random arcing.
 
- interval_max
 
- <float> Maximum time delay between random arcing.
 
Inputs
- Template:I parentname
 - TurnOn
 
- Turn emitter on.
 
- TurnOff
 
- Turn emitter off.
 
- DoSpark
 
- Force a single arc.