Water lod control

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Revision as of 19:10, 13 September 2005 by Maven (talk | contribs) (→‎Entity Description: expanded acronym LOD)
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Entity Description

An entity used to control the LOD (level of detail) behavior of any water in the map. If your map has water, this entity is required.

Keyvalues

<float> This is the distance from the camera that water will start transitioning to cheap water, in inches.
  • cheapwaterenddistance
<float> This is the distance from the camera that water will finish transitioning to cheap water, in inches.

Inputs

Set the distance that water starts transitioning to cheap water.
  • SetCheapWaterEndDistance <float>
Set the distance that water finishes transitioning to cheap water.

Outputs

See Also