Talk:User Inputs and Outputs
I was trying to use UserInputs to setup a logic_relay for the purpose of controlling a light so that when the light was shot out, it would stop functioning. I connected a logic_switch to fire either User1 or User2 on the relay to set the light on or off respectively, and setup the OnUser1 and OnUser2 to turn on/off the light and appropriate models.
This all works, but when I tried to connect the OnBreak or OnHealthChanged output of the light models (prop_dynamic_override) to trigger and disable the relay, it compiles fine, but I get an error in the game engine saying there is a mismatch on the connections:
!! ERROR: bad input/output link: !! logic_relay(se_relay,FireUser2) doesn't match type from prop_dynamic(light_se_on)
This same technique works fine if I setup two logic_relays, and only use the Trigger inputs instead of the User inputs. Any ideas?
There is an easier way, place a box of func_breakable in nodraw texture around the light. Set the health at whatever, and aadd a trigger: OnBreak, [name of your light entity], Turn off, No delay
Also, if there is a switch you should add another to lock it.
Here's a tutorial if your still confused
(Also sign your comments with four tildles ~ )
Spiritslayr 12:56, 11 Jun 2008 (PDT)