Point spotlight

From Valve Developer Community
Revision as of 14:55, 15 April 2008 by Beeswax (talk | contribs)
Jump to navigation Jump to search

Template:Wrongtitle Template:Base point

Entity description

This point-based entity is a light_dynamic with two glow sprite effects: a beam effect for viewers outside the light cone and a halo effect for viewers inside the cone.

  • If the 'No Dynamic Light' spawn flag is checked this entity will just provide a sprite effects, and will not illuminate other objects.
  • See also Lighting

Keyvalues

  • spotlightlength
<integer> Length of the spotlight beam.
  • spotlightwidth
<integer> Width of the spotlight beam.
  • rendercolor
#000000 The color of the spotlight cone.

Flags

  • 1 : Start On
Sets the point_spotlight to be turned on when it spawns.
  • 2 : No Dynamic Light
Prevents a dynamic light from being generated by the point_spotlight. Dynamic lights can be costly for performance, so this flag should be checked to improve framerate.

Inputs

  • LightOn
  • LightOff

Outputs