User talk:JeffLane
Archives
Please don't edit the archives.
- Archive 1 -- October 10th, 2006
Team Fortress 2: item_teamflag
There has been an issue brought up here which drew my attention. My question would be that is there a not-in-FGD input which instantly returns the flag to its base position, and if not, is it possible to do this otherwise? --Baliame (talk) 14:40, 30 Dec 2007 (PST)
- No, there is no input like this on item_teamflag. It may be added at some if there is a specific need. --JeffLane 18:48, 2 Jan 2008 (PST)
- By the way, is there any chance valve will fix up and release a flag model? I realize you guys left in the tfc flag model, but not sure if it can be used at the moment. --Frostbite 19:26, 2 Jan 2008 (PST)
Moving a "Category:" page
I've noticed that the "Move" button is not available in any Category page. Is this an "admin-only" option, or does it not exist altogether? I'm asking because there are some categories of other languages that could (and should) be moved to their "proper" page: Category:<page>:<lang>, to help documentation maintenance. Other than that, would the only solution be a plain-old nasty copy/paste to the new page? --Etset 15:42, 18 Jan 2008 (PST)
- Categories are not real pages. If you add the [[Category:Something]] to any page, the category is automatically created if it doesn't exist. Likewise, if you remove it from all pages and the category doesn't have any custom text, it will disappear. --Baliame (talk) 08:57, 19 Jan 2008 (PST)
- Yes, I am aware of that :) What I would like is a suggestion as to how to move the content in one of these Category pages, without doing it through an ugly copy-paste method (which, as we know, kind of ruins the point of the "History" section of a page, etc). I though there might be some "admin-side option/button/tool" that could accomplish this. If not, well copy-paste will have to do... --Etset 09:07, 19 Jan 2008 (PST)
- PS: Found this at Wikipedia: "To change the name of a category, one needs to change all category tags, and copy the editable part." Seems like copy-paste it is then... --Etset 09:41, 19 Jan 2008 (PST)
Alyx gravity gun choreography
How was the scene at the beginning of Episode Two with Alyx using and handing Gordon the gravity gun choreographed? Were the elements put together in Face Poser or burned into the animation? Specifically, was Alyx holding the GG one single animation or was it the Alyx model holding a separate GG model? Noclip 08:25, 19 Jan 2008 (PST)
- Well I do know Valve animators work in XSI where they use multiple models to animate the most of the scenes, so they probably used a prop_dynamic and have that being animated along with alyx, and then once she hands it the gun to you, it turns into weapon_physcannon. --Frostbite 12:42, 1 Feb 2008 (PST)
- I did not work on that particular scene, but I believe it was done with a bodygroup on Alyx for the grav gun. I will ask the animators and get back to you. --JeffLane 13:54, 2 Feb 2008 (PST)
Need your attention
Could I please direct your attention to the following issues/posts/stuff (just give it a quick look, please):
- SDK Docs in other languages: links need to be updated.
- Shaders & Parameters: help needed!
I believe that would be all, for now. Thank you in advance! --Etset 12:23, 24 Jan 2008 (PST)
Releasing Shaders
I don't know if you've gotten this request before, but we're having a dicussion (Talk:Shader_Types_and_Parameters) about the possibility of Valve releasing at least the names of all the currently working shaders/parameters to the community (so we don't need to guess at them anymore). I'm referring to parameters like (but not limited to) "$decalscale" and "$selfillumtexture" (not included in the released code, but still used in official materials), and shaders like "alienscale", "jellyfish" and "jojirium" if they exist (because as it is now, we can't tell if they do). (You can answer at Talk:Shader_Types_and_Parameters.) Thank you. --Andreasen 07:03, 25 Jan 2008 (PST)