Trigger autosave

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Entity Description

A brush entity that triggers an autosave when the player enters its volume.

Keyvalues

<boolean> If set, any savedata from previous levels will be discarded, typically reducing savegame filesizes; it should only be used when the player cannot backtrack to previous levels.
  • master
<target_destination> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
  • DangerousTimer
<float> The number of seconds the player must survive before this autosave takes effect.

Inputs

Outputs