Ent text
tsrm juliana oliveira la mia erase amiat fara tine pepe miki apple imac g5 ricarica telefonino palmare hp navigator bb germany music match juke box goldfinger hp 7650 break down lavida es un carnaval meridional plast ditte televisori video marron5 appunto copiato video incesto stocking tease fitnes adidas contry veronica moore cinema tycoon gold michael douglas collection due personaggi snorkeling timkiem scienze della comunicazione pd sparvieri di fuoco verbatim cd 800mb ati sapphire 9600xt 256mb 128bit dvi mancino winmix 3 31 italiano io sono un criminale insieme a voi eizo l797 hp n 28 lisola delle foche oued el prestito campi bisenzio modulo continuo epson immaggini animali jimmy fontana serenata sfondi naturali bebo cigala frasi d auguri 40 anni sigla amici coppie principianti amstrad tv 15 lcd piatto del buon ricordo collezione mare 2004 gps navigator tomtom 5 pigment agriturismo dublin bia la magia fito olivares american roulette wc chimico silvia taint com duncan james foto dream land disegni angeli lungu video bidoni foto ragazzi muscolosi trio gay salvi enzo ata 2 5 toshiba lg divx portatile nikon coolpix s 4 aloe barbadensis songbird hand in glove distintivi bandiere e trofei salina calendario 2005 arcuri camping ulivi di peschici range rover 40 monitor muro f comme femme stampante a2 lady eva camere a dublino ferroli gha ndi sfondi motogp tastiera no tastierino jean harlow free salsa video rav 4 d4d 3p nforce 2200 he s the simple he s the dumb he s the p il nido del ragno morti in iraq zuccero milano napoli paga foto mogli amatoriali maraya carry the heart asks pleasure first mai ia macchina c3 dolce e gabbana sofilia sinudyne plasma 42 piatto appendere raccontami emperor battle for dune cd key test di schirmer kodak retinar lettori card interno lcd 27 hd tv donne da vendere marom five policlinico modena biglietti olimpiadi atene 2004 in italia uomini bsx annunci oro piu srl giudice sportivo uomo cerca donna matura dont look now ancora in pista la mountain bike ea palmari bluethoot gps nordhorn la buona stella testa o croce yachtbroker oliva o uliva fiat palio otra noche don omar triage capra gioielli meteo marche stampante laser ricarica cartuccia nocturne cassette di derivazione agenzie immobiliari monte carlo vecchie nua sexy gratis lacie 80 gb usb cassette vhs marco carrai weeck end advanced a23 acer obiettivo sigma 1224 foto transex gratis dai ci sei la meraviglia delle alpi europa dallalto fotocamere digitali nikon 7600 indesit wat 6 sex gratis per oggi www bastardi dentro it hotel miralago trans emilia ospedale san giovanni rotondo fear telefono cordless tastiera epson fotocopiatrice scanner stampante banca toscana firenze phonola negozio articoli sportivi vercelli decapitazione ostaggio usa video calendario de niurka curtail falls blue banda bassotti primo di roma aria senza cielo vanilla ninjia hey paula tati container volkswagen passat 1 9 tiptronic 130 www hostessweb it missioni di pace esercito italiano jo club si pero fox della luna istituto nazionale di urbanistica govern campi estivi per ragazzi whisky wisky www molotov com desper tine contactos webcam testo tradotto try nelly furtado revista abril screensaver animati allegria cirque du soleil lettore cd tavolo sailor moon nuda briana blaze winning eleven 5 canon bubble jet ip90 frigoriferi rex rc 200 i nota musicale shapeshift tomtom navigator wired mara vernier numa nume nei aida spogliarello fisciano Template:Wrongtitle
The ent_text
console command is a debugging tool for examining an entity's internal state. When enabled on an entity, appropriate data for that entity class will be displayed via text overlayed onscreen. It's extremely useful for debugging entity logic problems and AI problems.
Example

An example of ent_text
in action. The display has been turned on for the npc_citizen seated in the chair, and for the prop_physics resting on the shelf. See below for a breakdown of the information displayed.
Notes
The information displayed for an entity by the ent_text
command differs for each entity type. In general, the information is fairly self explanatory, so this section will only go into a couple of the main entity types that are commonly investigated using this command.
- Base Entity Information (displayed for all entities)
- (
<entity index>
) Name:<targetname>
(<classname>
)- If the entity has no targetname, the
targetname
field will display the entity classname instead.
- If the entity has no targetname, the
- (
- Model Information (displayed for all entities that use models)
- Model:
<model name>
- Sequence:
<sequence index>
<activity / sequence name>
- Cycle:
<anim cycle>
(<anim time>
)
- Model:
- NPC Information (displayed for all NPCs)
- Health:
<health>
- Stat:
<AI state>
- Move:
<movement method>
- Behv:
<active behavior, if any>
- Schd:
<active schedule name>
- Task:
<activate task name>
<task index in active schedule>
- Actv:
<current activity>
(<ideal activity>
) (<root / untranslated activity>
) - Vel:
<absolute velocity X Y Z>
Ang:<angular velocity X Y Z>
- This will only appear if the NPC is moving and/or rotating.
- Stress:
<amount of physics stress on the NPC>
- HAS FL_FLY
- This will only appear if the NPC currently has the FL_FLY flag set.
- Enemy too far to attack
- This will appear if the NPC has the COND_ENEMY_TOO_FAR condition set.
- Squad Leader
- This will appear if the NPC is the leader of the squad it is in.
- Health:
- Prop_Physics Information
- Mass:
<mass in kgs>
kg /<mass in lbs>
lb (<real world object of similar mass>
) - Stress:
<amount of physics stress on the NPC>
- Motion Disabled
- This will appear if the object has had its motion disabled (usually due to the mapmaker setting the appropriate flag)
- Base PropData:
<prop data specified by this prop's model>
- Breakable Chunks:
<number of generic gibs this object breaks into>
(Max size<maximum size of generic gibs used>
) - Health:
<health>
, collision group<collision group>
- Mass:
Caveats
- Some entities do not require a physical location to perform their function. For these entities, Hammer doesn't export an origin, and as a result, when you ent_text them, their text will appear at the world origin, not the position they appear in Hammer. In general, these entities have classnames beginning with
env_
orlogic_
.
Usage
ent_text
- This will toggle the entity text display for the entity under your crosshair, if any. Note that this only works for entities that are solid (i.e. can be "hit" by the trace).
ent_text <entity index>
- This will toggle the entity text display for the entity matching the specified entity index, if any.
ent_text <name>
- This will toggle the entity text display for all entities whose classname matches the specified name, or whose targetname matches the specified name.