Template:KV Glow

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Revision as of 09:04, 26 July 2025 by Alexiscoutinho (talk | contribs) (Undo revision 485878 by Alexiscoutinho (talk) "on approach" is sufficient to convey direction and clarify the invis -> vis -> invis order)
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Glow:

Glow State (glowstate) <choices> (only in Left 4 Dead 2)
  • OFF
  • +use
  • look-at
  • ON
Glow Range (glowrange) <integer> (only in Left 4 Dead 2)
Range at which the glow becomes visible on approach. 0 means always visible.
Glow Range Min (glowrangemin) <integer> (only in Left 4 Dead 2)
Inner range at which the glow stops being visible on approach. 0 means always visible.
Glow Color Override (R G B) (glowcolor) <color255> (only in Left 4 Dead 2)
Change the render color of the glow.