Template:O Door
		
		
		
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BaseDoor:
- OnClose
- !activator = same as !self if closed by player, if closed by Close input the activator of the input is used
 !caller = this entity
 Fired when the door starts to close.
- OnOpen
- !activator = same as self! if opened by player, if opened by Open or OpenAwayFrom input the activator of the input is used
 !caller = this entity
 Fired when the door starts to open.
 Note:OnOpen/OnClose outputs fire twice if initiated by input. First time !activator is the activator of the input second time !activator is equal to !self.
Note:OnOpen/OnClose outputs fire twice if initiated by input. First time !activator is the activator of the input second time !activator is equal to !self.- OnFullyClosed
- Fired when the door finishes closing. Reversed if Start Open flag is set.
- OnFullyOpen
- Fired when the door finishes opening. Reversed if Start Open flag is set.
- OnBlockedClosing
- !activator = entity that blocks the door
 !caller = this entity
 Fired when the door has been blocked from closing.
- OnBlockedOpening
- !activator = entity that blocks the door
 !caller = this entity
 Fired when the door has been blocked from opening.
- OnUnblockedClosing
- Fired when the door is no longer blocked from closing.
- OnUnblockedOpening
- Fired when the door is no longer blocked from opening.
- OnLockedUse
- !activator = the player pressing use
 !caller = the player pressing use
 Fired when the player tries to open the door but fails because it is locked.