point_prop_use_target
		
		
		
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|  Class hierarchy | 
|---|
| CPointPropUseTarget | 
point_prop_use_target  is a   point entity  available in  Left 4 Dead 2. It is an use target for carried props. Triggers the prop's use behavior. This is the point entity that players approach and "fills the gas" or "drops off the cola" with. Currently only available for gas can and cola props.
 Left 4 Dead 2. It is an use target for carried props. Triggers the prop's use behavior. This is the point entity that players approach and "fills the gas" or "drops off the cola" with. Currently only available for gas can and cola props.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Gas nozzle (nozzle) <targetname>
- The name of the prop_dynamic gas nozzle for this use_target (scavenge mode).
Flags
- Useable by Gas Can : [1]
- Useable by Cola Bottles : [2]
Outputs
- OnUseStarted
- !activator = !caller = this entity
 Fired when a player starts using this target.
- OnUseCancelled
- !activator = !caller = this entity
 Fired when a player use is cancelled.
- OnUseFinished
- !activator = !caller = this entity
 Fired when a player use is complete.